1ers Contacts
BGG-Rang
BGG #9.508
BGG-Bewertung
7,4

1ers Contacts

2025

Regelhilfe für 1ers Contacts

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–5 Spieler
  • 30–60 Min.
  • 14+
  • Komplexität 2,4/5

Für 2 Personen

Regelassistent für 1ers Contacts

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

1ers Contacts ist ein Brettspiel aus dem Jahr 2025 für 2–5 Personen, mit 30–60 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Michael Munoz; die wichtigsten Mechaniken sind Variable Player Powers, Grid Movement und Deduction.

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Über das Spiel

Auf Englisch

Based on an extraterrestrial signal Rumors say a flaming spaceship was seen falling through the sky... Confirmed! I had to eject after a tiny little mistake during what should have been a stealth reconnaissance mission. Thankfully, I was able to activate my spaceship’s cloaking ability before it crashed... The mothership was warned of my difficulties and is on its way to retrieve me. It won’t arrive for several days, and once it gets here it can’t linger—humans haven’t been deemed ready for contact with alien species yet. I’m going to have to hide until I’m brought home. That won’t be easy, especially since my arrival was noticed: the Agency is hot on my trail! The Agents know the place much better than I do, they’ve got cutting-edge detection arrays, and they’re not afraid to get wet—whereas I can’t swim... I’ll have to cover my tracks to get out of here! In 1st Contacts, one player is the Alien. They must escape and fulfill a special mission. They move around on a secret map, committed to avoiding easy detection, and they know how to cover their tracks. All other players are Agents who must try to catch the Alien before it escapes! They use their abilities and deduce the Alien's whereabouts based on the answers they receive. The Agents can use detection arrays and deduction tokens to track the information they're given. Only by communicating and combining their actions can the Agents catch the Alien before it escapes. The Alien wins by avoiding capture and fulfilling their special mission. The Agents win only by capturing the Alien, which they do when one Agent finishes their turn on the same tile as the Alien. 1ers Contacts is made up of six Secret Files. Each Secret File plunges you into a new first contact with a different alien race. The Secret Files offer a variety of gameplay experiences, and are infinitely replayable. —description from the designer

Fragen und Antworten

Laut Katalog unterstützt 1ers Contacts 2–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.