
- BGG-Rang
- BGG #181
- BGG-Bewertung
- 7,6
Alchemists
2014
Regelhilfe für Alchemists
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.
- 2–4 Spieler
- 120 Min.
- 12+
- Komplexität 3,9/5
Über das Spiel
In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins. Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.
Mechanismen
Autoren
Verlage
- Devir
- Arclight Games
- Rebel Sp. z o.o.
- Korea Boardgames
- GaGa Games
- Heidelberger Spieleverlag
- MINDOK
- Lex Games
- IELLO
- DiceTree Games
- Czech Games Edition (CGE)
- Cranio Creations
- One Moment Games
- Lord of Boards
- The Game Master BV
Fragen und Antworten
Der Regelassistent für Alchemists soll Spielzüge, Karteneffekte und strittige Situationen erklären, auf geprüfte offizielle Quellen verweisen und den Fragenverlauf speichern. Er ist noch nicht bereit; geprüfte Quellen für deine Ausgabe werden noch vorbereitet.
Laut Katalog unterstützt Alchemists 2–4 Personen.
Die angegebene Spieldauer für Alchemists beträgt 120 Minuten. Die tatsächliche Dauer hängt von der Gruppe und ihrer Spielerfahrung ab.
Im Katalog wird Alchemists ab 12 Jahren empfohlen. Beachte die Altersangabe deiner Ausgabe.
Als Autoren von Alchemists sind angegeben: Matúš Kotry.
Im Katalog ist Alchemists als Grundspiel aufgeführt.
Regelassistent für Alchemists
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