All Things Zombie: I, Zombie
BGG-Bewertung
7,1

Erweiterung für All Things Zombie: Better Dead Than Zed!

All Things Zombie: I, Zombie

2010

Regelhilfe für All Things Zombie: I, Zombie

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–8 Spieler
  • 45 Min.
  • 12+
  • Komplexität 3,0/5

Regelassistent für All Things Zombie: I, Zombie

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

All Things Zombie: I, Zombie ist eine Erweiterung für All Things Zombie: Better Dead Than Zed! aus dem Jahr 2010 für 1–8 Personen, mit 45 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Ed Teixeira; die wichtigsten Mechaniken sind Dice Rolling.

Über das Spiel

Auf Englisch

From the Two Hour Wargames Site: I, Zombie The ATZ world is complete. THE FOUR HORSEMEN HAVE ARRIVED I, Zombie is the last book in the All Things Zombie Trilogy. In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game is in those two books. In I, Zombie, we focus on the 5 "W's" that will immerse you into the Zombie world. Now that you know the how it's time to take ATZ from a repetitive wargame to a full immersion game. We do this by giving you the 5 "W's". Who? What? Where? When? Why? I, Zombie provides you with: A completely populated area to game in centered around the Post-Apocalyptic town of Lake Havasu City, AZ. Smart Zombies Ragers BA Worms ..."I tremor just thinking about them!" Psionics Rules for using interiors of buildings. A complete economic system that allows you to grow your gang of survivors. The best AI in tabletop gaming that allows you to play the game solo or cooperatively with everyone on the same side. I, Zombie brings the story to life and it changes how you view All Things Zombie. I, Zombie expands upon the ATZ:BDTZ rules by adding some new rule updates (ie, alternate rules for Fast Moves)and incorporating elements from other THW games, such as PEF (Possibel Enemy Forces) from Nuts!, and the rules for lack of sleep and using boats that were originally found in the ATZ scenario "Giving up the Goat." I, Zombie also introduces new rules for building your campaign and your characters in it. With the new rules you can make enemies that will carry their grudges against to the grave and make life miserable for you in future meetings. With the new Building Interior rules, you can take the empty shells you were using as buildings and give them the rooms that they should have. Simply set up the interior tiles mark where the doors and windows are for each room, add your NPC's, Zombies, etc... and you are good to go. I, Zombie is a supplement you will need the All Things Zombie: Better Dead Then Zed rules in order to play.

Mechanismen

Verlage

  • Two Hour Wargames (THW Game Design)

Fragen und Antworten

Laut Katalog unterstützt All Things Zombie: I, Zombie 1–8 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.