Curses & Covens
BGG-Rang
BGG #12.655
BGG-Bewertung
7,1

Curses & Covens

2024

Regelhilfe für Curses & Covens

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 4–6 Spieler
  • 10–20 Min.
  • 10+
  • Komplexität 1,8/5

Für 4 Personen

Regelassistent für Curses & Covens

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Curses & Covens ist ein Brettspiel aus dem Jahr 2024 für 4–6 Personen, mit 10–20 Minuten pro Partie und ab 10 Jahren. Entwickelt wurde es von Samara Jethwa und David Walsh; die wichtigsten Mechaniken sind Hand Management, Push Your Luck und Deduction.

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Über das Spiel

Auf Englisch

Curses & Covens is an all vs one game where one player takes on the role as the witch hunter, while all other players are towns trying to protect the friendly witches! The aim of the witch hunter is to capture 5 witches, while the towns want to form a coven of three witches of the same suit in one player's hand to win. The game plays through four main phases. These phases repeat until one side has won. Census, where all the towns’ cards are revealed. These will be a mix of witches, innocent villagers, rituals or a fake witch (scarecrow). Players win if they have 3 cards of 1 witch suit in 1 player’s hand, or may cast a spell on the witch hunter if they have 2 witches in hand. Then they discuss their plans for the round, but with the witch hunter listening! Arrival, where the witch hunter observes then deals 1 new card to each town player. The witch hunter now knows what everyone has in hand, but the players get new information which they cannot communicate to their team. Travel, where town players consider the new card they’ve received, then each give or request a hidden card to or from other town players. They may also protect or later access a key card by swapping it into the woods, safe from the witch hunter. The witch hunter observes the cards moving, but not exactly what goes where. Hunt, where the witch hunter picks 2 cards in total from the towns, trying to capture witches while avoiding innocent villagers, dangerous ritual cards, or the fake witch which frees previously captured witches. The town players need to communicate carefully to consider their options, how to manage risks and protect key cards, and understand when to make decisive moves, all while the witch hunter listens. Both roles require players to weigh up probabilities and consider previously discussed plans against new imperatives that might signal necessary changes in strategy as the round progresses. -description from publisher

Fragen und Antworten

Laut Katalog unterstützt Curses & Covens 4–6 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.