Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
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Erweiterung für Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

2020

Regelhilfe für Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–5 Spieler
  • 60–90 Min.
  • 14+

Regelassistent für Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss ist eine Erweiterung für Dark Rituals: Malleus Maleficarum aus dem Jahr 2020 für 2–5 Personen, mit 60–90 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Filippo Chirico; die wichtigsten Mechaniken sind Area Movement, Dice Rolling und Modular Board.

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Über das Spiel

Auf Englisch

Dark Rituals: Prisoners of Neemoss is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games. 7 highly detailed plastic miniatures o 1 Girtiya o 6 Chained · Large Girtiya ID Sheet · Chained ID Card · Grimoire · 5 Witchcraft Cards Girtiya paced the length of her cell, at least as far as she could go before her chains stopped her dead. Turning, she paced again in the opposite direction. She could see the deep grooves she had worn in the cracked flagstone floor. How long had she been here, walking back and forth? Two hundred years? Two hundred and fifty? As she thought about her punishment, her tension rose, making her grind her teeth against her gag. If only she could wear through the Demon hide strap stuffed in her mouth as easily as her feet wore down the floor. The muzzle muted her powers, without it she could easily break out of here. Those were the terms of her imprisonment. She was stuck here, listening to the others moan and whine, until she could break free. Thinking about the havoc she would cause when she got out. What a pleasure it would be to feel the energy of Neemoss leaping from her fingers once again. With a slow breath, she calmed her mind. Focus on the power, not on the words. If she could only reach the energy around her without speaking the phrases her demon-god taught her. She stared at her chain’s anchors on the walls one more time, another breath and she closed her eyes. The anchors shattered. She stared, wide-eyed for a moment, then she concentrated on each of her fellow captives one by one, their bodies turning to dust and ash. Her sentence was over! Girtiya allowed herself a moment of triumph as she stared at the heavy wooden door, knowing it was no match for her new magic. But before she could splinter the barrier, it dissolved as a swirling mist swept into the room, sucking her into the Conjunction. It seemed like Girtiya would not be roaming free in Neemoss after all. —description from the publisher

Fragen und Antworten

Laut Katalog unterstützt Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss 2–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.