Margraves of Valeria: Event Pack
BGG-Bewertung
7,8

Erweiterung für Margraves of Valeria

Margraves of Valeria: Event Pack

2020

Regelhilfe für Margraves of Valeria: Event Pack

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–5 Spieler
  • 60–120 Min.
  • 14+
  • Komplexität 3,0/5

Regelassistent für Margraves of Valeria: Event Pack

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Margraves of Valeria: Event Pack ist eine Erweiterung für Margraves of Valeria aus dem Jahr 2020 für 2–5 Personen, mit 60–120 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Isaias Vallejo; die wichtigsten Mechaniken sind Area Movement, Deck, Bag, and Pool Building und Worker Placement.

Die Geschichte anhören

Über das Spiel

Auf Englisch

Originally available as an add-on during the Margraves of Valeria Kickstarter campaign. Contents: 12 event cards + 1 rules card. Setup: Prepare your Citizen deck as you normally would for your game of Margraves of Valeria. Shuffle the twelve Event cards separately. Place one Event card into the Citizen deck after every 6th card. Place the Citizen deck on the Track Board and lay out the Citizen line as usual. Game Play: Event cards will naturally come up through the Citizen deck as you play through the game. When an Event card rises to the top of the Citizen deck, move the card to the center of the game board so everyone can see the effect. This Event card is now active until the next event card is revealed. Each Event card has a new rule that may be applied at a specific point in your turn. The Halfling Ferryman: At the start of your turn, you may pay 1 Gold to move your Margrave, but you do not activate the Location Power. Begrudging Cooperation: At the start of your turn, you may pay an Opponent 2 Gold to take a Resource of your choice from their player board. Send the Herald: At the start of your turn, you may pay 2 Gold to deploy a Knight from any Location to any Location. Assist the Condotierre: At the start of your turn, you may pay 3 Strength to gain 5 Gold. Traveling Peddlers of Pyth: At the start of your turn, you may pay 1 Resource for 3 Gold. Undermine Guild Politics: During your turn, if you gain a Level I Privilege Tile, you may discard a Level II Privilege Tile from the line. Deal with the City Scribe: At the start of your turn, you may pay 1 Gold to move an Opponents Ward Tower to a different slot in the same Location. They do not gain the bonus. Bribe the Harbor Master: At the start of your turn you may pay 1 Gold to move your Ship. Do not gain the bonus. Mercenaries for Hire: During your turn, when performing a Shipping action, you may ship Knights as if they were a Resource. Collect Taxes: During your turn, instead of activating a Location Power, you may gain 3 Gold. Pay the Witch Doctor: At the end of your turn, you may pay 1 Gold to gain 1 Knight from the Hero Tombs. Stock Up on Fire Arrows: At the end of your turn, you may pay 1 Gold to gain 1 Strength.

Fragen und Antworten

Laut Katalog unterstützt Margraves of Valeria: Event Pack 2–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.