Mayday!Mayday!
BGG-Rang
BGG #9.480
BGG-Bewertung
6,4

Mayday!Mayday!

2013

Regelhilfe für Mayday!Mayday!

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 5–8 Spieler
  • 25 Min.
  • 10+
  • Komplexität 1,9/5

Für 5 Personen

Regelassistent für Mayday!Mayday!

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Mayday!Mayday! ist ein Brettspiel aus dem Jahr 2013 für 5–8 Personen, mit 25 Minuten pro Partie und ab 10 Jahren. Entwickelt wurde es von Corné van Moorsel; die wichtigsten Mechaniken sind Simultaneous Action Selection, Team-Based Game und Voting.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

In Mayday!Mayday! all players are flight crewmembers aboard flight LK-886, on which the pilot has suddenly died. A heart attack? Poison? Murder? The copilot must now take the lead, but other crewmembers distrust him. The crew believes there are infiltrators amongst them. But who? A skirmish occurs. Will all infiltrators get exposed? Each crewmember either belongs to the honest crew, or is among the few infiltrators who know one another. At the start you receive 3 identity cards, 2 or 1 honest and 1 or 2 infiltrator. The card you have double, determines your identity. You place these secret cards, mixed, face down in front of you. Then each player looks at 1 card per neighbor. By placing a knowledge tile at a card, you show (or perhaps lie about) what you see. You'll never see more than 1 of another player's 3 cards. So you must combine your own knowledge with the claims of others! But who can you trust?? In order to keep from being unmasked, the infiltrators will naturally act as if they're trying to deduce who might betray the crew. During skirmishes, some crewmembers will receive first the "Benefit of the Doubt", then they can graduate to a status of "Reliable", and then one of these two reliable crewmembers will become the new Captain. This Captain must start to form a final crew that excludes the infiltrators from access to the cockpit. With each skirmish, a player sees one identity card held by another player and shares this knowledge (but possibly lies). So each player knows cards self and must value the claims of others. With all players knowing different things, the deductive logic gets deeper and deeper as you theorize about who is who, while also holding possible lies in mind! Will you make it back to the ground safely?

Fragen und Antworten

Laut Katalog unterstützt Mayday!Mayday! 5–8 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.