
- BGG-Rang
- BGG #56
- BGG-Bewertung
- 8,1
Pax Pamir: Second Edition
2019
Regelhilfe für Pax Pamir: Second Edition
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.
- 1–5 Spieler
- 45–120 Min.
- 13+
- Komplexität 3,8/5
Über das Spiel
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes. In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly. To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base. After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
Mechanismen
Autoren
Verlage
- Galápagos Jogos
- Korea Boardgames
- Galakta
- YOKA Games
- 2Tomatoes Games
- テンデイズゲームズ (TendaysGames)
- Giochix.it
- CrowD Games
- Spielworxx
- Fox in the Box
- Wehrlegig Games
Fragen und Antworten
Der Regelassistent für Pax Pamir: Second Edition soll Spielzüge, Karteneffekte und strittige Situationen erklären, auf geprüfte offizielle Quellen verweisen und den Fragenverlauf speichern. Er ist noch nicht bereit; geprüfte Quellen für deine Ausgabe werden noch vorbereitet.
Laut Katalog unterstützt Pax Pamir: Second Edition 1–5 Personen.
Die angegebene Spieldauer für Pax Pamir: Second Edition beträgt 45–120 Minuten. Die tatsächliche Dauer hängt von der Gruppe und ihrer Spielerfahrung ab.
Im Katalog wird Pax Pamir: Second Edition ab 13 Jahren empfohlen. Beachte die Altersangabe deiner Ausgabe.
Als Autoren von Pax Pamir: Second Edition sind angegeben: Cole Wehrle.
Im Katalog ist Pax Pamir: Second Edition als Grundspiel aufgeführt.
Regelassistent für Pax Pamir: Second Edition
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