
- BGG-Rang
- BGG #3.166
- BGG-Bewertung
- 6,5
Rook
- 2–6 Spieler
- 45 Min.
- Komplexität 1,9/5
- 1906

1600
Regelhilfe für Pitch
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.
Für 2 Personen

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Pitch ist ein Brettspiel aus dem Jahr 1600 für 2–4 Personen, mit 30 Minuten pro Partie und ab 12 Jahren. Die wichtigsten Mechaniken sind Team-Based Game, Trick-taking und Predictive Bid.
Auf Englisch
Pitch, by whatever point-variant is played, is in the similar vein as Spades and Bridge as a trick taking game. Play uses a standard deck of 52 cards. Players partner with the player across from them and are each dealt 9 cards. The bid begins to the dealer's left at a minimum of four points and goes around the table, with players increasing the bid based on what they think they can take; if everyone passes the bid, the dealer is required to take the bid at four. The player who announces the highest bid takes the position of dealer/leader and calls the trump suit, which is the only suit of import in this game (excepting the jokers and the left bauer or off-jack [jack of the same color, but not the trump suit]). All players, save the dealer, discard all the cards from their hands that are not of the trump suit and request enough cards from the remaining 18-card deck to bring their hand up to 6. (*Note: If a player mistakenly discards a trump card, or one of the three other special cards, it is a free-for-all to whomever notices and picks it up off the table first) The remaining cards in the deck are given to the bid-winner/leader, who can pick through them one-by-one, and pass any remaining unseen cards to his partner, each of them discarding to 6 before play begins. Play begins with the dealer/leader leading in the trump suit. Play proceeds around the table, with the player playing the highest valued card taking the trick and leading the following trick. Players may only play cards that are of the trump suit, other remaining cards are useless. If a player takes a trick and no longer has cards of the trump suit, that players is out, and the player to the left then begins the trick. Cards are ranked from Ace to Two, with the Off-Jack, High Joker, and Low Joker respectively taking the positions between the Jack and Ten. Points are accrued by teams for taking the point cards in the tricks they take, which for 10-point pitch are Ace, Jack, Off-Jack (Left Bauer), High Joker, Low Joker (one has to rank higher than the other for play continuity), Ten, Three, and Two. All are worth a point apiece, except the three, which is worth three. The two is retained by the player who played it for his or her team and is not taken along with the trick. Both teams receive points for the point cards they take, unless the high-bidding team does not meet their bid goal, in which case they go "set" and lose their number of bid points instead of gaining. Teams play to 52 points. Another option to bidding played in some areas is to "shoot the moon." Shooting the moon means taking all 10 points. If the bid is shoot the moon the bidding team advances their score to 52 if their score was above zero or to zero if their score was below zero. Failure to score all ten points constitutes loss of game. Another version, playing for High, Low, Jack, and Game plays with hands of 6 cards. There are four possible points in a hand: High: highest trump card in play Low: lowest trump card in play; this point is retained by the team that played it regardless of who takes the trick Jack: Jack of trump, if in play Game: highest point total in tricks captured counting A - 4, K - 3, Q - 2, J - 1, and 10 - 10. Variant - 6 point pitch: Jokers Add in high and low Jokers for a point each if in play. Their strength is between Jack and 10. They are always considered to be in the trump suit Starting at the dealer's left, each player has one chance to bid, with a minimum bid of 2. Players can overbid a previous bid. The person who wins the bid gets to name trump. Dealer has to take the bid if everyone passes, so if you have a decent hand when your partner dealt, it's a good idea to put in a 2 bid if the first person didn't bid. Not only will your partner not get stuck, but the third person to bid won't get to take an easy 2 bid if they want it, and will have to go 3. If you bid and don't make it, you go down that many points. You can make points if your opponents bid. After the bid and declaration of trump, some people allow trashing and getting up to 2 new cards. The player who won the bid leads a trump card. After that, the person who won the previous trick leads. Players must follow the suit led if possible, or play any suit if not, and may trump in at any time. Highest card of the suit lead takes the trick, if no trump is played. If trump is played, highest trump takes it. First team to 21 points wins. "Jersey Pitch" adds the rule that the 5 of trump is worth 5 points.
Laut Katalog unterstützt Pitch 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.
Die angegebene Spieldauer für Pitch beträgt 30 Minuten. Das ist die Schätzung des Verlags für eine vollständige Partie. Die tatsächliche Dauer hängt von der Gruppe, der Personenzahl und der Regelkenntnis ab: Erste Partien dauern meist länger, erfahrene Gruppen sind oft schneller fertig. Aufbau und Regelerklärung sind in dieser Schätzung nicht enthalten.
Im Katalog wird Pitch ab 12 Jahren empfohlen. Das ist die Empfehlung des Verlags und berücksichtigt Leseanforderungen, Regelkomplexität und Kleinteile, nicht nur das Thema. Jüngere Kinder können oft mit Hilfe eines Erwachsenen mitspielen; beachte die Altersangabe deiner Ausgabe und die Brettspielerfahrung deiner Gruppe.
Pitch hat bei BoardGameGeek eine Komplexitätswertung von 1,7 von 5 und gilt damit als leichtes Spiel. Die Wertung zeigt, wie viel Regelwissen, Planung und Entscheidungen eine typische Partie verlangt. Schwerere Spiele brauchen bei der ersten Erklärung mehr Zeit, daher hilft vor dem Spieleabend eine Vorbereitungsanleitung.
Pitch gehört zu diesen Kategorien: Card Game. Die wichtigsten Mechaniken sind Team-Based Game, Trick-taking und Predictive Bid. Kategorien beschreiben Thema und Setting eines Spiels, Mechaniken dagegen, was die Spielenden in ihrem Zug tatsächlich tun. Jede Mechanik führt zu einer Katalogseite mit ähnlichen Spielen, falls du etwas Vergleichbares suchst.
Im Katalog ist Pitch als Grundspiel aufgeführt. Es lässt sich eigenständig mit dem Material aus der Schachtel spielen und benötigt keinen weiteren Titel. Erweiterungen, sofern es welche gibt, ergänzen neues Material oder neue Regeln und sind im Katalog separat mit einem Verweis auf dieses Grundspiel aufgeführt.