
- BGG-Rang
- BGG #13.973
- BGG-Bewertung
- 8,3
Burnside Takes Command
- 2 Spieler
- 120 Min.
- Komplexität 3,2/5
- 2003

Erweiterung für Summer Storm: The Battle of Gettysburg
Regelhilfe für Summer Storm: The Battle of Gettysburg – The Devil's to Pay
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

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Summer Storm: The Battle of Gettysburg – The Devil's to Pay ist eine Erweiterung für Summer Storm: The Battle of Gettysburg aus dem Jahr 1999 für 2–4 Personen, mit 480 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Rick Barber; die wichtigsten Mechaniken sind Dice Rolling, Secret Unit Deployment und Hexagon Grid.
Auf Englisch
The Battle of the Yellow Breeches/Dillsburg, July 3,1863 - An Expansion module for Summer Storm: The Battle of Gettysburg. The body hung limply from the roadside apple tree, as General Buford and his staff rode by. "Well, gentlemen," Buford noted grimly," I guess that's one more report that General Lee will have to do without!" The Gettysburg Campaign remains a source of endless interest to both historian and wargamer, in part for the many ways in which small acts of fate worked to shape the course of larger events. THE DEVIL'S TO PAY explores a little known, but quite plausible, alternate chain of events turning on one such small incident. Longstreet's scout Harrison ends up swinging from an apple tree, festooned with one of John Buford's famous 'let him hang for 7 days' notes. Bereft of the knowledge that the AoP is NORTH of the Potomac and hot in pursuit, General Lee simply continues as before for a few days longer, with his 3 Corps following the orders that he had already historically given them. Ewell attacks the Harrisburg defenses, which fall after a day or so. The bridges are burned, but with the shallow water and fords, the city itself is taken a couple of days later (helped by Jenkins' taking of the Rockville RR bridge to the north). However, the Pa Reserves (Crawford's Division) have been rushed north from the Washington defenses, and with their help Couch has drawn a defensive line along the Swatara Creek, a few miles to the east of Harrisburg. Early moves north from York along the Harrisburg Pike, which follows the river from York Haven. Hill, and then Longstreet follow Ewell down the Cumberland Valley (to the NE) towards the Pennsylvania capitol. By July 2nd, the Confederate Army is badly strung out; Ewell has two of his Divisions (Rodes & Johnson) across the Susquehanna, with the third (Early) holding the West Shore. Hill is a couple of miles west in Mechanicsburg/Shiremanstown with Anderson's Division, while Heth and Pender's Divisions are ranged to the south holding the wide 'gap' at Dillsburg. Longstreet has two Divisions in Carlisle (Hood's & McLaw's), while Pickett is still a few miles to the west guarding the ever-lengthening supply line running south to Virginia. Jenkins' coup de main has resulted in the immense Union supply base at Harrisburg being captured almost intact, and every wagon that makes it west over the shallow ford means another day of supplies for the ANVA in the fall and winter to come. With the Confederates now further to the north, the AoP continues to move forward on the Gettysburg/Hanover/Manchester line it had reached by June 30th. By the evening of July 2nd, Buford's Cavalry is skirmishing with Heth's troops in the Franklintown area. Reynolds has passed Petersburg (York Springs) and is moving forward with the I & XI Corps, with Sickles' III Corps and Merritt's Reserve cavalry Brigade in position to threaten the Mt. Holly Gap a few miles to the west, on the direct route between Gettysburg and Carlisle. Spurred on by the fall of Harrisburg, the rest of the Army of the Potomac is steadily marching north as well, it's concentration greatly aided by the convergence of all the main roads north at Dillsburg. The Union intelligence arm has been working overtime, and General Meade has been handed an opportunity bigger than that which faced McClellan at Frederick nearly a year before. The Confederate Army is stretched over 20 miles, from west of Carlisle to east of the Susquehanna; if he can get the Army of the Potomac through the gap at Dillsburg in force before Lee can concentrate, he will split the ANVA in two with a good chance of cutting the bulk of it off, 100 miles north of the Potomac. Stuart has continued to bounce off of the right flank of the marching Union Army, and has finally followed Early over York Mountain and back into contact. Lee now knows the true danger of his position, and hurriedly orders Ewell to get his troops back across the river while the rest of the Army rushes to reinforce the troops holding the vital gap. Apprised of the situation, Couch endeavors to maintain contact, using Crawford's veteran troops to slow Ewell's withdrawal as much as possible. Essentially, this scenario is very similar to the Battle of South Mountain in '62, except that the 'gap' is far wider and less defensible and the stakes, if anything, are even higher! A desperate defense/attack, coupled with wildly variable reinforcements should make for a game with quite a bit of replay value! The Union player must mount a furious attack with his arriving troops, regardless of casualties, knowing that he has a chance to strike a war-winning blow. The Confederate player must form a desperate, collapsing defense on several fronts, while trying to extricate both Ewell's troops and as many supplies as possible from his foothold on the east shore of the Susquehanna. THE DEVIL'S TO PAY Contains: 1 full color 22 x 34 tactical map covering the critical gap at Dillsburg, Pennsylvania. 2 identical 8 1/2 x 11 Op/Maps covering the battle area, as well as the operational area surrounding it. 1 8 - 12 page booklet detailing the scenario set-up and conditions, as well as a 'historical' article giving the background leading up to the battle. You must own Summer Storm: The Battle of Gettysburg to play The Devil's to Pay.
Laut Katalog unterstützt Summer Storm: The Battle of Gettysburg – The Devil's to Pay 2–4 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.
Die angegebene Spieldauer für Summer Storm: The Battle of Gettysburg – The Devil's to Pay beträgt 480 Minuten. Das ist die Schätzung des Verlags für eine vollständige Partie. Die tatsächliche Dauer hängt von der Gruppe, der Personenzahl und der Regelkenntnis ab: Erste Partien dauern meist länger, erfahrene Gruppen sind oft schneller fertig. Aufbau und Regelerklärung sind in dieser Schätzung nicht enthalten.
Im Katalog wird Summer Storm: The Battle of Gettysburg – The Devil's to Pay ab 12 Jahren empfohlen. Das ist die Empfehlung des Verlags und berücksichtigt Leseanforderungen, Regelkomplexität und Kleinteile, nicht nur das Thema. Jüngere Kinder können oft mit Hilfe eines Erwachsenen mitspielen; beachte die Altersangabe deiner Ausgabe und die Brettspielerfahrung deiner Gruppe.
Summer Storm: The Battle of Gettysburg – The Devil's to Pay hat bei BoardGameGeek eine Komplexitätswertung von 3,8 von 5 und gilt damit als schweres Spiel. Die Wertung zeigt, wie viel Regelwissen, Planung und Entscheidungen eine typische Partie verlangt. Schwerere Spiele brauchen bei der ersten Erklärung mehr Zeit, daher hilft vor dem Spieleabend eine Vorbereitungsanleitung.
Summer Storm: The Battle of Gettysburg – The Devil's to Pay gehört zu diesen Kategorien: Wargame, Expansion for Base-game und Civil War. Die wichtigsten Mechaniken sind Dice Rolling, Secret Unit Deployment und Hexagon Grid. Kategorien beschreiben Thema und Setting eines Spiels, Mechaniken dagegen, was die Spielenden in ihrem Zug tatsächlich tun. Jede Mechanik führt zu einer Katalogseite mit ähnlichen Spielen, falls du etwas Vergleichbares suchst.
Als Autoren von Summer Storm: The Battle of Gettysburg – The Devil's to Pay sind angegeben: Rick Barber. Diese Angaben stammen aus den veröffentlichten Spieldaten und nennen die für das Spieldesign verantwortlichen Personen, nicht die Illustratoren oder Verlage. Die Autorenseiten auf MeepleRules sammeln weitere Titel derselben Autoren – praktisch, wenn dir ein Spiel gefällt und du ähnliche Spiele suchst.
Im Katalog ist Summer Storm: The Battle of Gettysburg – The Devil's to Pay als Erweiterung zu Summer Storm: The Battle of Gettysburg aufgeführt. Erweiterungen ergänzen das Grundspiel um neues Material, neue Regeln oder Szenarien und sind meist nicht eigenständig spielbar; du brauchst also Summer Storm: The Battle of Gettysburg, um sie zu nutzen. Prüfe, ob deine Ausgabe von Summer Storm: The Battle of Gettysburg kompatibel ist, da manche Erweiterungen zwischen den Auflagen überarbeitet wurden.