The Ninth World: A Skillbuilding Game for Numenera
BGG-Rang
BGG #14.426
BGG-Bewertung
6,2

The Ninth World: A Skillbuilding Game for Numenera

2018

Regelhilfe für The Ninth World: A Skillbuilding Game for Numenera

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 1–5 Spieler
  • 30–60 Min.
  • 13+
  • Komplexität 2,7/5

Für 1 Person

Regelassistent für The Ninth World: A Skillbuilding Game for Numenera

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The Ninth World: A Skillbuilding Game for Numenera ist ein Brettspiel aus dem Jahr 2018 für 1–5 Personen, mit 30–60 Minuten pro Partie und ab 13 Jahren. Entwickelt wurde es von Paul Peterson, Mike Selinker und Boyan Radakovich; die wichtigsten Mechaniken sind Variable Player Powers, Hand Management und Auction / Bidding.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera. The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning"). Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card. Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion. Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer. In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.

Fragen und Antworten

Laut Katalog unterstützt The Ninth World: A Skillbuilding Game for Numenera 1–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.