1ers Contacts
Puesto en BGG
BGG #9508
Puntuación BGG
7,4

1ers Contacts

2025

Ayuda con las reglas de 1ers Contacts

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–5 jugadores
  • 30–60 min
  • 14+
  • Complejidad 2,4/5

Para 2 jugadores

Asistente de reglas de 1ers Contacts

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

1ers Contacts es un juego de mesa publicado en 2025 para 2–5 jugadores, con partidas de 30 a 60 minutos y a partir de 14 años. Fue diseñado por Michael Munoz y sus mecánicas principales son Variable Player Powers, Grid Movement y Deduction.

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Sobre el juego

En inglés

Based on an extraterrestrial signal Rumors say a flaming spaceship was seen falling through the sky... Confirmed! I had to eject after a tiny little mistake during what should have been a stealth reconnaissance mission. Thankfully, I was able to activate my spaceship’s cloaking ability before it crashed... The mothership was warned of my difficulties and is on its way to retrieve me. It won’t arrive for several days, and once it gets here it can’t linger—humans haven’t been deemed ready for contact with alien species yet. I’m going to have to hide until I’m brought home. That won’t be easy, especially since my arrival was noticed: the Agency is hot on my trail! The Agents know the place much better than I do, they’ve got cutting-edge detection arrays, and they’re not afraid to get wet—whereas I can’t swim... I’ll have to cover my tracks to get out of here! In 1st Contacts, one player is the Alien. They must escape and fulfill a special mission. They move around on a secret map, committed to avoiding easy detection, and they know how to cover their tracks. All other players are Agents who must try to catch the Alien before it escapes! They use their abilities and deduce the Alien's whereabouts based on the answers they receive. The Agents can use detection arrays and deduction tokens to track the information they're given. Only by communicating and combining their actions can the Agents catch the Alien before it escapes. The Alien wins by avoiding capture and fulfilling their special mission. The Agents win only by capturing the Alien, which they do when one Agent finishes their turn on the same tile as the Alien. 1ers Contacts is made up of six Secret Files. Each Secret File plunges you into a new first contact with a different alien race. The Secret Files offer a variety of gameplay experiences, and are infinitely replayable. —description from the designer

Preguntas y respuestas

Según el catálogo, 1ers Contacts admite de 2 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.