Anastyr: The Necromancer's Plague
Puntuación BGG
1,0

Expansión de Anastyr

Anastyr: The Necromancer's Plague

Con tecnología de BGG

Ayuda con las reglas de Anastyr: The Necromancer's Plague

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–4 jugadores
  • 90 min
  • 14+

Asistente de reglas de Anastyr: The Necromancer's Plague

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Anastyr: The Necromancer's Plague es una expansión de Anastyr para 1–4 jugadores, con partidas de 90 minutos y a partir de 14 años.

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Sobre el juego

En inglés

The Bone Swamp lies between the Jade Sea and the Dark Swamp. This territory is named after the megadons who have lived in this area for centuries. The skeletons of their ancestors can be seen above the stagnant waters and in some places they look like open graveyards. The region is inhabited by the "Primitives," a fierce people who worship the All-Mother and consider themselves her children. The Primitives, also known as the Firstborn, consider the swamp to be sacred ground. They are also the guardians of the megadons, whose survival they have ensured over the centuries, despite the presence of dragons that frequently preyed on their eggs. The region is inhabited by the "Primitives," a fierce people who worship the All-Mother and consider themselves her children. The Primitives, also known as the Firstborn, consider the swamp to be sacred ground. They are also the guardians of the megadons, whose survival they have ensured over the centuries, despite the presence of dragons that frequently preyed on their eggs. Each tribe was born in the wake of one of these ancestral creatures, whose name it has taken. Over the centuries, the tribe watches over the offspring of "their" megadon and ensures that it matures safe from predators. The primitive tribes live in lakeside villages. The matriarch's home is always found at the center of these villages, where wood is mixed with the remains of the ancestral megadon's egg. The Firstborn communication uses very specific tongue clicks, which allows them to hunt over large areas and to implement their battle plans against their enemies. When moving through the swamps, the Primitives use stilts, the length of which determines their social position within the tribe. To travel longer distances, they ride Kurdai, mounts imported from the High Plains centuries ago. Today, kurdai are found in most village enclosures but also in the wild, as they have become an endemic animal of the swamps. Unfortunately, an unprecedented threat has been looming over the Bone Swamp for nearly twenty years: the Plague. This disease corrupts living creatures, both animals and humans. In its final stage, the infected become rabid and kill each other. The Firstborn fear that the megadon eggs will also fall victim to this terrifying disease, especially since some of them are regularly traded during the passage of the Great Caravan, in exchange for iron and precious stones... These extremely precious eggs are indeed sought after by all the caravan masters, to enlarge their convoy and ensure their prosperity.

Editoriales

  • Mythic Games

Preguntas y respuestas

Según el catálogo, Anastyr: The Necromancer's Plague admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.