Apollo: A Game Inspired by NASA Moon Missions
Puesto en BGG
BGG #7758
Puntuación BGG
6,2

Apollo: A Game Inspired by NASA Moon Missions

2020

Ayuda con las reglas de Apollo: A Game Inspired by NASA Moon Missions

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–5 jugadores
  • 30–60 min
  • 12+
  • Complejidad 2,8/5

Para 2 jugadores

Asistente de reglas de Apollo: A Game Inspired by NASA Moon Missions

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Apollo: A Game Inspired by NASA Moon Missions es un juego de mesa publicado en 2020 para 2–5 jugadores, con partidas de 30 a 60 minutos y a partir de 12 años. Fue diseñado por Jonathan Gilmour-Long y Sarah Addison y sus mecánicas principales son Dice Rolling, Cooperative Game y Communication Limits.

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Sobre el juego

En inglés

You are “Go for Launch!” 1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it’s up to you to walk in the footsteps of NASA’s pioneers and embark on the missions that made history - FOR ALL MANKIND in Apollo: A Game Inspired by NASA Moon Missions, play as Mission Control and Astronauts. Work together and strategize to complete flight stages, overcome obstacles, repair the spacecraft, and keep communication clear. It’s the team that determines if the mission succeeds or fails. One player takes on the role of Mission Control on Earth, while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support, power, comms, and flight control by rolling dice and assigning them to their tasks. In addition, Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment, but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other. Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.

Preguntas y respuestas

Según el catálogo, Apollo: A Game Inspired by NASA Moon Missions admite de 2 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.