Automania: The Game of the Motor Giants
Puesto en BGG
BGG #20.251
Puntuación BGG
6,0

Automania: The Game of the Motor Giants

1991

Ayuda con las reglas de Automania: The Game of the Motor Giants

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 4–6 jugadores
  • 60 min
  • 13+
  • Complejidad 1,9/5

Asistente de reglas de Automania: The Game of the Motor Giants

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Automania: The Game of the Motor Giants es un juego de mesa publicado en 1991 para 4–6 jugadores, con partidas de 60 minutos y a partir de 13 años. Fue diseñado por Ian Livingstone y sus mecánicas principales son Secret Unit Deployment y Commodity Speculation.

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Sobre el juego

En inglés

Automania, The Game Of The Motor Giants, was Ian Livingstone's second self-produced game, after Boomtown, in a limited edition of 1000. The board is a simple scoring track and large flags for each country. Players have nice wooden car shaped pieces in six colors and a larger car to score with. There is a numbered deck of 56 Market Cards in English and German which affect the game each round. Players use a Record Sheet and the rules are in English and German. Players represent national car manufacturers trying to export cars to six other countries. Combining the placing some export cars in the markets on the board and secretly noting the remaining export cars on your Record Sheet, players also assign advertising budgets to the markets. Each market has a export limit that it can accept and the cars go for a fixed price in each market, so whoever spends more money on advertising gets to sell their cars first. But before revealing the spending, players play one of their Market Cards, which affect the Market in various ways (e.g. 36 - Car of the Year, Sweden will sell all its cars in the USA). After the market is reorganized, players then determine what cars are actually sold and how much Sales Revenue they have earned. Then subtract costs from sales to give profit. For each $10,000 profit you earn, you move your scoring marker one space on the scoring track. First round the track wins. Reportedly a fun game, it drew some criticism in Sumo for the imbalance caused by the Market Cards. The designer replied and suggested which cards might stand removing (7 to 17, 26, 27 and 35). Ian's reply is on the Game Cabinet and makes interesting reading today.

Diseñadores

Editoriales

  • Livingstone Games

Preguntas y respuestas

Según el catálogo, Automania: The Game of the Motor Giants admite de 4 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.