Ayanu
Puesto en BGG
BGG #16.433
Puntuación BGG
7,0

Ayanu

1987

Ayuda con las reglas de Ayanu

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 30 min
  • 10+
  • Complejidad 2,3/5

Para 2 jugadores

Asistente de reglas de Ayanu

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Ayanu es un juego de mesa publicado en 1987 para 2 jugadores, con partidas de 30 minutos y a partir de 10 años. Fue diseñado por Harald Germer.

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Sobre el juego

En inglés

This game is 'Chess-like' in many ways: two players have identical sets of game pieces starting on opposite sides of a square grid. Players move one piece per turn and can eliminate the other player's pieces by moving into their space. Movement options depend on which piece it is you're moving. In a fit of conspicuous difference, it's the black side who makes the opening move here. The central gimmick is that each piece is composed of two parts, a body and a head. The height of the body determines how far a piece can move (one, two or three spaces), whereas the head determines the directions: straight lines (like rooks), diagonals (like bishops), or both (like kings or queens). Each side also has one super-powered queen/rook hybrid which can move to any space within the range determined by its body, and even one unbeatable but immobile head. There's a reason for all this separation into bodies and heads: after every move the piece which just moved must swap heads with a different type of head, chosen by the player from their pieces still in play. There are two victory conditions: either you move one of your pieces to a specific target square on the far side of the board, or you force your opponent to make an illegal move. Draws are possible, but rare (they require both sides' forces to be extremely depleted). The theme is pretty much irrelevant - this is an abstract at heart. The rulebook frames the game as the secret strategy-honing tool of the nobles in a fictional culture, and the rules introduction is presented in dialogue form with the Wise Old Master teaching the game to his Young Noble Student, but none of this is at all relevant to gameplay. In fact, the game presented within the fiction is themeless and, quite literally, abstract: the pieces' names are translated as abstract concepts like 'strength' etc. _______________ ______________________________ The 1989 edition is part of the Franckh-Kosmos/ 'Spiele-Galerie' series.

Diseñadores

Editoriales

  • KOSMOS
  • Edition Perlhuhn (Göttinger Spiele)

Preguntas y respuestas

Según el catálogo, Ayanu admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.