
- Puesto en BGG
- BGG #6060
- Puntuación BGG
- 7,3
Disney Lorcana: Preludio
- 2 jugadores
- 30–60 min
- Complejidad 2,2/5
- 2024

Ayuda con las reglas de Dread Draw
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

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Dread Draw es un juego de mesa publicado en 2017 para 2–5 jugadores, con partidas de 15 a 30 minutos y a partir de 14 años. Fue diseñado por Ryan Miller y sus mecánicas principales son Push Your Luck y Player Elimination.
En inglés
Dread Draw is a strategy card game of press your luck competitive fortune telling. Setting Up a Game: At the beginning of the game each player is dealt 10 cards face down. These cards form each player’s Life Deck. Players can never look at the cards in their Life Deck unless the game or a card effect allows them to. Playing the Game: The game is played in a series of rounds. During each round, players take turns in trying to summon cards. A round ends when only one player remains, making that player the winner of that round. A new round then begins. At the end of the round, each eliminated player will take damage, which is represented by discarding cards from their Life Deck. If you are eliminated and have no cards in your Life Deck, then you are defeated and are out of the game. The last player remaining in the game wins! The Turn: The player who was randomly chosen to go first takes the first turn of the opening round. On your turn, you must try to summon a card. Initially, you’ll try to summon a card from the Draw Deck, but as the game progresses you might be able to summon cards from your reserves as you accumulate them. To summon a card from the top of the Draw Deck, reveal that card. If its strength is greater than the strength of the last card you summoned, then you’ve successfully summoned that card. Place it to the right of the last card you summoned. This is known as Escalating. If you summoned the card successfully, you may use any Summon ability that it may have; though using it is entirely optional. If the card’s strength is not greater than the last card you summoned, then discard the card you drew from the Draw Deck, and you are eliminated from the round. Discard any other cards you summoned this round. After a player summons a card, or fails to summon a card, play passes to the player with the lowest total strength among their summoned cards. If there is a tie, and the current player is one of the tied players, then the current player takes the next turn. Otherwise, play passes to the next player to their left that is tied for lowest. If the Draw Deck runs out of cards, shuffle the cards in the discard pile to make a new Draw Deck. Ending the Round: A round ends when only one player remains in the round. The winning player adds up the damage values of their summoned cards. Each ‘Red dot’ on a summoned card represents a single damage point. Each opponent takes that much damage, starting with the player to the winner’s left, and going around the table. Once each player has taken their damage from their Life Deck, the winner discards their summoned cards and becomes the starting player for the next round. The Life Deck: Whenever you take damage, draw that many cards from your Life Deck and choose one of them to go to your reserves. Discard the other cards. If you’re out of cards while drawing, you are still in the game — you don’t get defeated until you take damage while having no cards in your Life Deck. If an ability allows you to gain life, put that many cards from the Draw Deck on top of your Life Deck without looking at them. The Reserves: Whenever you place a card in your reserves, put it next to your Life Deck so you don’t confuse it with the cards you summon during the round. If the card has a Reserve ability, you may play it now. Whenever you must summon a card, you may choose to summon one from your reserves instead of revealing a card from the Draw Deck. You can choose any card with strength greater than the last card you summoned this round and put it to the right of that card. If it has a Summon ability, you may play it — play then passes per the normal rules. Abilities: Most abilities on cards have a keyword that tells you when to play that ability. Playing summon, reserve, and aftermath abilities are always optional. Summon: Play this when you successfully summon the card. Reserve: Play this when the card is placed into your reserves, regardless of where it came from. Aftermath: Play this when you are eliminated from a round or at the end of the round that you won. Cards have special abilities that do not fall under any other ability category are considered to be “always on,” even while they are in your reserves. These abilities are not optional. Telling the Fortune: Once the game is over, if the winner had any cards left in their Life Deck, they use those cards to divine the future. That player shuffles those cards and lays them out, face-up, one at a time. The first card represents the present, the second represents the immediate future, and the rest divine the far future. It’s up to the players to interpret what those cards mean.
Según el catálogo, Dread Draw admite de 2 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.
La duración indicada para Dread Draw es de 15 a 30 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Dread Draw a partir de 14 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Dread Draw tiene una puntuación de complejidad de 1,0 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego ligero. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Dread Draw pertenece a estas categorías: Card Game y Fantasy. Sus mecánicas principales son Push Your Luck y Player Elimination. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Dread Draw son: Ryan Miller. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Dread Draw como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.