Hannibal & Hamilcar: Sun of Macedon
Puntuación BGG
7,6

Expansión de Hannibal & Hamilcar

Hannibal & Hamilcar: Sun of Macedon

2018

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Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 60–240 min
  • 14+
  • Complejidad 2,0/5

Asistente de reglas de Hannibal & Hamilcar: Sun of Macedon

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Hannibal & Hamilcar: Sun of Macedon es una expansión de Hannibal & Hamilcar publicada en 2018 para 2 jugadores, con partidas de 60 a 240 minutos y a partir de 14 años. Fue diseñado por Mark Simonitch y Jaro Andruszkiewicz y sus mecánicas principales son Dice Rolling, Point to Point Movement y Area Majority / Influence.

Juegos similares

Sobre el juego

En inglés

Philip V of Macedon* - new Carthage leader miniature & leader’s card, for HANNIBAL, plus new strategy cards: Desert March, Hidden Cove - all expanding the HANNIBAL & HAMILCAR Rome vs Carthage game (*based on the Roberto Ullfig’s Philip V scenario). Macedonia joined the Second Punic War as an ally of Carthage. Philip V of Macedon built a fleet of 200 lemboi ships, and was ready to sail to Italy, following in the footsteps of Pyrrhus. This didn’t happen, as Rome reacted quickly with a sea blockade and inciting war in Greece, binding Philip’s hands. But this provided an opportunity for serious reinforcements for Hannibal in Italy. We had to have this as a variant! Sun of Macedon brings you a new general for the Carthaginian player and two new strategy cards, which focus on stealth movement. Desert March: Move an army of up to 5CU between Zuccabar or Icosium and Gades. Roll for Attrition prior to arrival. Hannibal’s father Hamilcar has reached Gades overland from Carthage. Such a successful journey across hostile territory might have actually been an inspiration for Hannibal for his march over the Alps. The card allows a small army to follow Hamilcar’s footsteps. Hidden Cove: Move an army of up to 5CU to or from Genua as if it was a port. This move is successful unless countered by a card. As we know, not every existing harbour is shown as a port in the game. And there is a good reason for that: some of them were not capable of receiving large armies. Some of them were not shown as a game design decision. Genua, however, was used twice in very specific circumstances. Mago arrived there with reinforcements and then, after few years of fighting, most probably evacuated through the same port when things become too hot to handle.

Editoriales

  • Ediciones MasQueOca
  • ASYNCRON games
  • Feuerland Spiele
  • PHALANX
  • Fox in the Box

Preguntas y respuestas

Según el catálogo, Hannibal & Hamilcar: Sun of Macedon admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.