Hexes of Sygon
Puesto en BGG
BGG #25.069
Puntuación BGG
8,5

Hexes of Sygon

2026

Ayuda con las reglas de Hexes of Sygon

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 50–100 min
  • 14+
  • Complejidad 2,9/5

Para 2 jugadores

Asistente de reglas de Hexes of Sygon

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Hexes of Sygon es un juego de mesa publicado en 2026 para 2–4 jugadores, con partidas de 50 a 100 minutos y a partir de 14 años. Fue diseñado por Alec Cacheris y sus mecánicas principales son Area Movement, Variable Set-up y Modular Board.

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Sobre el juego

En inglés

Your wizards gaze across the mystical planet of Sygon. Volatile volcanoes have blazed away much of the world, except for a precious clearing of land. Here lies the various landscapes of Sygon: meadows, swamps, dunes, mountains, forests, and caves. Each landscape hosts a unique spell component crucial to developing civilization on Sygon. Collect gold and the various spell components - flower, elixir, spice, powder, mushroom, and crystal - and maneuver your wizards to conjure towns, workshops, and markets to quickly advance your civilization. Use alchemy or forage to obtain components outside your grasp. Sygon relies on you to bring prosperity to its ravaged lands. However, you are not alone. Wizards loyal to other civilizations plot to loot you and compete for control of the planet. Be wary of where you place your towns and wizards and build walls to protect them against thieving wizards and volcano eruptions. Rise from the ashes and bring glory to your civilization on Sygon. For the game setup, the players will construct the randomly generated hexagonal game board of flower, elixir, spice, powder, mushroom, and crystal hexes and randomly assign a gold value to each hex. Players will begin the game by placing 2 towns in snake draft order. Each town is placed on an unsettled hex of choice with either 1 or 2 walls in the same hex. A player places their 3 wizards in hexes with their towns on their first turn. On a player's turn, they will move their wizards, conjure buildings, and cast spells in order. Each building type (town, workshop, market, and wall) contains a unique resource combination, and a player's wizard must be in a hex for them to build there. Action spells consist of wizards foraging component cards from the various landscapes of Sygon, stealing gold from nearby opponents, and protecting from stealing. Additional spell cards (charm, fissure, vanish, blizzard, power trip, & foresight) may be added to this base 2-4 player game. The goal of Hexes of Sygon is to accumulate enough and the most sorcery points (SP) of all players at the end of a round of turns to win, where SP are awarded through buildings. —description from the publisher

Preguntas y respuestas

Según el catálogo, Hexes of Sygon admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.