Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945
Puesto en BGG
BGG #11.006
Puntuación BGG
7,0

Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

2013

Ayuda con las reglas de Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–120 min
  • 12+
  • Complejidad 2,5/5

Para 1 jugador

Asistente de reglas de Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945 es un juego de mesa publicado en 2013 para 1–2 jugadores, con partidas de 60 a 120 minutos y a partir de 12 años. Fue diseñado por Chris Perello y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.

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Sobre el juego

En inglés

Iwo, Bloodbath in the Bonins 19 Feb – 17 Mar 1945, is a solitaire board-wargame using a modification of the Series: Fire & Movement combat system (Decision Games). Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obvious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War. On Iwo, the Japanese fought from within an extensive tunnel network, neutralizing the usual fire support effects and limiting maneuver to the US approach to each fortified position. The Japanese units are hidden, their strength revealed only at the instant of combat, so the US player must mass against a position to play it safe, using fire support to suppress the defenders and so reduce attacker casualties (a key victory condition]. On the other hand, the US player must clear the island to win, and time is not on his side. Sooner or later he must take risks to push the battle forward. Taking some terrain, like Mount Suribachi, is critical to weakening the island's defense. The Japanese defense is handled by a short, simple set of priorities when conducting Japanese bombardments, punctuated with an occasional Banzai charge. A weak attack against a bunker may only displace the defenders to another position, where they will have to be attacked again. The rules include an option for a two-player game, with a second player handling the Japanese forces. Note: This is a SOLITAIRE game with two-player rules included. Game Scale: Game Turn: 2 days Hex: 350 yards / 300 meters Units: Company to Battalion Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (100 1/2" counters) One 4-page Iwo rulebook One 8-page Fire & Movement Folio Standard rulebook Solitaire Playability: Very High Complexity Level: Low Players: 1 (Solitaire game, but 2 or more can play) Playing Time: 1-2 hours Players will need to include one 6-sided die for play.

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945 admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.