Malifaux (Second Edition)
Puesto en BGG
BGG #4430
Puntuación BGG
8,0

Malifaux (Second Edition)

2013

Ayuda con las reglas de Malifaux (Second Edition)

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 90–120 min
  • Complejidad 3,7/5

Para 2 jugadores

Asistente de reglas de Malifaux (Second Edition)

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Malifaux (Second Edition) es un juego de mesa publicado en 2013 para 2 jugadores y con partidas de 90 a 120 minutos. Fue diseñado por Justin Gibbs, Dan Weber, Nathan Caroland, Mack Martin, Eric Johns, Redd Cohen, David Hanold, Matt Anderson y Aaron Darland y sus mecánicas principales son Variable Player Powers, Hand Management y Area Majority / Influence.

Expansiones

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Sobre el juego

En inglés

Malifaux is a character-driven 32mm tabletop miniatures game. Players collect, build, and paint models representing the denizens of Malifaux, pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones. A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them, changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings, collectively known as Minions, serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly, each Master can transform itself into a powerful Avatar, representing a specific aspect of their personality. How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate.

Preguntas y respuestas

Según el catálogo, Malifaux (Second Edition) admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.