Merchants Cove: Backer-built Rogue Pack
Puntuación BGG
7,4

Expansión de Merchants Cove

Merchants Cove: Backer-built Rogue Pack

2021

Ayuda con las reglas de Merchants Cove: Backer-built Rogue Pack

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–4 jugadores
  • 60–90 min
  • 14+
  • Complejidad 3,0/5

Asistente de reglas de Merchants Cove: Backer-built Rogue Pack

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Merchants Cove: Backer-built Rogue Pack es una expansión de Merchants Cove publicada en 2021 para 1–4 jugadores, con partidas de 60 a 90 minutos y a partir de 14 años. Fue diseñado por Jonny Pac, Drake Villareal y Carl Van Ostrand y sus mecánicas principales son Variable Player Powers, Commodity Speculation y Turn Order: Time Track.

Juegos similares

Sobre el juego

En inglés

Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though. Included are 3 blank cards and 5 new Rogue cards: Genies May be placed on Boats during setup. 4 in the Adventurer bag & 4 in the Lair Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order. Vigilantes May be placed on Boats during setup. 2 in the Adventurer bag & 6 in the Lair Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag. Revolutionaries May be placed on Boats during setup. 6 in the Adventurer bag & 0 in the Lair Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive. Superbackers May be placed on Boats during setup. 4 in the Adventurer bag & 3 in the Lair Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present. Automatons May be placed on Boats during setup. 5 in the Adventurer bag & 3 in the Lair Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.

Preguntas y respuestas

Según el catálogo, Merchants Cove: Backer-built Rogue Pack admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.