Museum Rush
Puesto en BGG
BGG #12.075
Puntuación BGG
6,5

Museum Rush

2018

Ayuda con las reglas de Museum Rush

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 20–60 min
  • 10+
  • Complejidad 2,2/5

Para 2 jugadores

Asistente de reglas de Museum Rush

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Museum Rush es un juego de mesa publicado en 2018 para 2–4 jugadores, con partidas de 20 a 60 minutos y a partir de 10 años. Fue diseñado por Rhys ap Gwyn y sus mecánicas principales son Take That, Push Your Luck y Tile Placement.

Expansiones

Juegos similares

Sobre el juego

En inglés

Museum Rush is a competitive thieving game in which players race against time to steal treasures from a museum while avoiding cameras, guards, and greedy rivals. Luckily these dastardly robbers have an array of items to help them get the better of the guards and their fellow thieves, such as sultry Llamas, mighty Underwear and the high-tech Cardboard Box. Each player controls a thief, moving up to three tiles a turn. Then if they are on a tile with loot they can take a stealing action to grab some loot from the tile. Certain tiles have special "Rare Treasures" that are worth a lot more than standard loot, but you have to crack the lock code by rolling the correct numbers before you can steal these! Each stealing action brings the nearest guard two spaces towards the thief's tile. Trying to crack a lock does the same. After stealing, the next card in the room is turned up, which might reveal more treasure. But turn up a security camera and the guard moves another 2 spaces closer! If the guard ends up on the same tile as your thief, you can slip away with a dice roll or play cards like "Take Down" or "Lure" to get rid of the guard. Otherwise the thief is thrown out of the Museum and loses all card but one. The player can break in again so there is no player elimination in the game. Each thief draws new cards at the beginning of their turns, these cards can be used to take out guards, disable security cameras and mess with the other thieves. When you draw a Clock card, time will advance and once you draw a certain number of clocks, depending on the number of players, the game ends. At this point there is a rush to the nearest exit, rolling a dice to avoid dropping a card for every space you have to cover. The winner is determined by who has the highest value of loot at the game's end, once you are outside the Museum. —description from the publisher

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Diseñadores

Editoriales

  • Room 17 Games

Preguntas y respuestas

Según el catálogo, Museum Rush admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.