Quest: Awakening of Melior
Puesto en BGG
BGG #21.805
Puntuación BGG
6,4

Quest: Awakening of Melior

2017

Ayuda con las reglas de Quest: Awakening of Melior

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1 jugador
  • 15–45 min
  • 14+
  • Complejidad 2,0/5

Para 1 jugador

Asistente de reglas de Quest: Awakening of Melior

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Quest: Awakening of Melior es un juego de mesa publicado en 2017 para 1 jugador, con partidas de 15 a 45 minutos y a partir de 14 años. Fue diseñado por Andrew Wilson (II) y sus mecánicas principales son Variable Player Powers, Push Your Luck y Dice Rolling.

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Sobre el juego

En inglés

Choose your Character, and endure the Event deck as you face the Encounters of Glowmount, Meltwood, and the Shadow Caves and overcome them with your skills of Combat, Survival, and Intellect. Find a Quest, complete it, and win the game! Each turn, draw an Event card that will modify the current Encounter or the game going forward, and then enter an Encounter card to face it. Roll five six-sided dice, lock the results into beneficial combos and enemy combos, and then reroll unlocked dice as much as you like—risking the enemy combos the whole time. Quest: Awakening of Melior is a single-player expandable card game in which you play as one of a few characters who has been changed by the strange, new magic of Melior. For as long as anyone remembers, Melior has been a mundane, magicless medieval world, but crystals have been falling from the sky, and a year ago, a pale moon appeared, alighting the crystals and the world with rippling magical energy. Face encounters in the Meltwood Forest—once a normal patch of woods now reshaped by a melting rain that fused animals, plants, people, and everything it dripped on—Glowmount—a massive crystal that fell from the sky and was carved into a castle by dwarves and then taken over by humans, now glowing with the new magic and twisting its denizens into crazy, crystalline beings—and the Shadow Caves—a sinewy series of passages shaped by memory and imagination, dark with the fears of the world but strangely accommodating and cathartic.

Preguntas y respuestas

Según el catálogo, Quest: Awakening of Melior admite 1 jugador. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.