Sapiens
Puesto en BGG
BGG #5680
Puntuación BGG
6,3

Sapiens

2015

Ayuda con las reglas de Sapiens

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 45 min
  • 10+
  • Complejidad 2,6/5

Asistente de reglas de Sapiens

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Sapiens es un juego de mesa publicado en 2015 para 2–4 jugadores, con partidas de 45 minutos y a partir de 10 años. Fue diseñado por Cyrille Leroy y sus mecánicas principales son Take That, Tile Placement e Highest-Lowest Scoring.

Expansiones

Juegos similares

Sobre el juego

En inglés

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley! Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps: Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes. Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles. Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists: Laying tiles on personal (modular) game boards brings a bit of a puzzle feel to the game. Having two separate scores — food and shelter — and knowing that only their lower one matters when determining who wins confronts players with interesting needs and dilemmas. Including special powers linked to the eight different scenes represented on the tiles brings a lot of interaction and choices.

Categorías

Diseñadores

Editoriales

  • IELLO
  • Catch Up Games

Preguntas y respuestas

Según el catálogo, Sapiens admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.