
- Puesto en BGG
- BGG #10.120
- Puntuación BGG
- 6,6
IUNU
- 2–4 jugadores
- 30 min
- Complejidad 2,0/5
- 2013

2011
Ayuda con las reglas de Serica: Plains of Dust
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.
Para 2 jugadores

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.
Serica: Plains of Dust es un juego de mesa publicado en 2011 para 2 jugadores, con partidas de 30 minutos y a partir de 10 años. Fue diseñado por Todd Sanders y sus mecánicas principales son Variable Player Powers, Hand Management y Trading.
En inglés
Serica is a game for two players and is about the trade between the ancient empires of Rome and the Han Dynasty of China (around 200 AD). Each player will draft cards into a deck, use those cards to send Trade Caravans across Asia, and build opportunities in trade, military and the court. Players must work together to trade goods while competing to build cards and gain victory points. Win: Players gain Victory Points (VP) by sending trade caravans across the Silk Road Trade Map and buying/building cards on their side of the Map. The game ends when one player builds 10 cards. At that point the player with the most victory points is the winner. Needed to Play: • The deck of 54 cards (53 game cards and 1 Player Aid card). • The game board showing the Silk Road map. • 18 eurocubes in each of 6 colors (blue, red, yellow, green, white, purple) to represent the Trade Goods, plus 1 additional red and yellow eurocube for the Victory Point track. • 15 gray/black eurocubes to represent Artisans. • 3 pawns in red and yellow to represent the Trade Caravans. Setup: Decide who will be the Han Dynasty and the Roman Empire and place the Silk Road Trade Map between both players. This map allows players to track their Trade Caravans across the Silk Road through Asia. It also designates areas for players to build fields of cards in the game to gain Victory Points. Play: Each round of the game consists of 4 phases. Each player will complete all phases in turn. Player 1 going first, followed by Player 2. (Note: Card abilities in a Player’s Empire may be used at any time during phases 1-3, and all card abilities are cumulative.) • Phase 1: Production During Phase 1, the active player has 8 Production Points (PP) to spend. Production points are used to produce trade goods and hire artisans, which are in turn, used to buy cards, build cards and send Trade Caravans across the Silk Road for VP. • Phase 2: Buy/Build/Defend The active player may now do any of the following 3 actions. Actions must, however, be in the following order: A. Buy: Buy one or more cards from the Crossroads by discarding the correct number and type of trade goods listed on the card, from a player’s supply. After buying a card, the player places this card on their discard pile next to their Player Empire (unless a card ability in a Player’s Empire states otherwise), and replaces the card just purchased with a new card from the Crossroads draw pile. If there are no more cards in the Crossroads draw pile, cards cannot be replaced. B. Build: Build one or more cards from your player empire by discarding the correct number of artisans equal to the build cost as listed on the card. Place this card in one of the 4 fields located to the left or right of the Silk Road Trade Map as designated by the player’s color (Note: a player may only build cards to their side of the Trade Map). Built cards gain victory points for the player. Add these victory points to the player’s total on the Victory Point Track. Built cards no longer have their card abilities available to the player; they are now worth only victory points and, in some cases, defensive strength. Players may not switch cards in any field once built. Players may not build a card more than 3 cards in distance out from the Silk Road Trade Map Cards in fields do not have to match in name, type or color. Cards must be adjacent for additional stacked victory points. C. Defend: Defeat one Enemy card from the Crossroads if the total defensive strength in your player field is equal to or greater than the Enemy card’s strength. Remove the Enemy card from the game and replace the empty space with a new card from the Crossroads draw pile. Gain any victory points and awards as listed on the Enemy card. • Phase 3: Trade The active player may now do only one of the following: a. Begin a new Trade Caravan: A player may ship up to 4 trade goods at any one time in a single Trade Caravan. They may ship fewer if they choose to. The Warehouse and Trading Post cards can add extra trade goods to a Trade Caravan. A player may move all of their Trade Caravan pawns one space towards the opposing player. (Note: Each Trader card in your Player Empire allows Trade Caravans to move one additional space during this phase). Any Enemy abilities are now applied for any Enemy cards in the Crossroads. These may result in the loss of Trade Goods or entire Trade Caravans. Trade Goods have the following values when determining which to lose: Gold and Silk (3), Wine and Porcelain (2), Glassware and Spices (1). If a player must lose an entire Trade Caravan, they may choose which to remove. • Phase 4: Discard The active player must now discard all cards from their Player Empire to their discard pile and deal out 4 new cards from their draw pile to their Player Empire. If there are not enough cards left to draw from, shuffle the discard pile and create a new draw pile. If there are still not enough cards to deal out 4 new cards the player will not have 4 cards in their Player Empire in the next round. Any Crossroads cards that have been discarded (not those that have been defeated during Phase 2) should be shuffled back into the Crossroads draw deck. End Game: Once a player has built 10 cards to their respective field the game ends immediately. The player with the most victory points is the winner.
Según el catálogo, Serica: Plains of Dust admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.
La duración indicada para Serica: Plains of Dust es de 30 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Serica: Plains of Dust a partir de 10 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Serica: Plains of Dust tiene una puntuación de complejidad de 2,4 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego algo ligero. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Serica: Plains of Dust pertenece a estas categorías: Card Game, Economic y Territory Building. Sus mecánicas principales son Variable Player Powers, Hand Management y Trading. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Serica: Plains of Dust son: Todd Sanders. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Serica: Plains of Dust como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.