Slaughterball: Team Gruesomes
Puntuación BGG
8,5

Expansión de Slaughterball

Slaughterball: Team Gruesomes

2015

Ayuda con las reglas de Slaughterball: Team Gruesomes

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 60 min
  • 14+

Asistente de reglas de Slaughterball: Team Gruesomes

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Slaughterball: Team Gruesomes es una expansión de Slaughterball publicada en 2015 para 2–4 jugadores, con partidas de 60 minutos y a partir de 14 años. Fue diseñado por Erik Kjerland y sus mecánicas principales son Variable Player Powers, Dice Rolling y Grid Movement.

Juegos similares

Sobre el juego

En inglés

Perhaps the toughest team in the league, the Gruesomes have yet to prove themselves as contenders to the Slaughterbrawl crown. Like their other teams inspired by classic literature, Chemozoic Incorporated contracted Honeydew Labs to create this team genetic template. And while the athletes certainly look the part, their traits and skills have made it difficult to rack up the victories necessary to snag the championship. The Gruesomes as a team rely on their resilience and sheer strength to dominate opponents and survive attacks. Unfortunately, they lack the hand-eye coordination and speed to have full access to all possible Slaughterball strategies. Indeed, their shooting game is perennially inadequate. Even so, previous coaches have managed to build them into a respectable foe over the course of a season by training them with new skills and concentrating on the strategies explained below. Coaching the Gruesomes is a challenging task, but your victories will be that much sweeter knowing it was your coaching ability, not the athleticism of your athletes, that won the day. They are slower and less accurate than other teams, and as such you cannot rely on a shooting game to win. Instead, you should doggedly attack your opponents, even taking risky chops to knock them down. You should be chopping every turn. And get everyone moved toward the center of the pit as soon as possible. Field coverage is imperative for the Gruesomes, so they are always in range to attack someone. Your athletes’ resilience will help them stay out of the Slaughter Box, and the great Brawling values will usually result in chop success. Once you have your opponent on the ground, send your slashers and butchers over to foul them on the ground and then cancel any Penalty cards with the Scare Ref skill. Interrupt cards are very important to your fouling strategy, so be sure to cycle through your hand quickly. If you don’t have any Interrupt cards, discard your whole hand to find some. Being able to attack prone opponents and get four extra dice is paramount. Especially when you can avoid Penalties.

Preguntas y respuestas

Según el catálogo, Slaughterball: Team Gruesomes admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.