Smartphone Inc.
Puesto en BGG
BGG #461
Puntuación BGG
7,6

Smartphone Inc.

2018

Ayuda con las reglas de Smartphone Inc.

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–5 jugadores
  • 60–90 min
  • 14+
  • Complejidad 2,8/5

Para 1 jugador

Asistente de reglas de Smartphone Inc.

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Smartphone Inc. es un juego de mesa publicado en 2018 para 1–5 jugadores, con partidas de 60 a 90 minutos y a partir de 14 años. Fue diseñado por Ivan Lashin y sus mecánicas principales son Area Majority / Influence, Variable Set-up y Simultaneous Action Selection.

Expansiones

Juegos similares

Sobre el juego

En inglés

In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors to become the most profitable and successful smartphone company in the world. Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits. In the planning phase, all players simultaneously make decisions for the next year by overlaying ("patching") their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases. In the pricing phase, players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market, but a higher price, while risky, helps players to earn more money. In production, all players produce smartphones. In development, players take development tiles, which expand their planning possibilities in future rounds. In research, players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers, but also gives them special powers they can use during the game. In the expansion phase, players open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns. In the sale phase, players sell the phones they produced in regions where they have offices. But there is limited space in each region - and if your price is too high, cheaper rivals can block you from selling. In the profit phase, players get income for their sales. Players gain the sale prices for all of their sold smartphones, and the player who sold the most phones in each region gains a bonus for controlling the accessory market. At the end of this phase all sold smartphones are discarded from the map - and a new round begins. After five rounds, the richest player wins.

Diseñadores

Editoriales

  • Broadway Toys LTD
  • BoardM Factory
  • Maldito Games
  • Portal Games
  • Lanlalen
  • Arcane Wonders
  • Cosmodrome Games
  • Dice Tower Essentials

Preguntas y respuestas

Según el catálogo, Smartphone Inc. admite de 1 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.