The Arrival
Puesto en BGG
BGG #6097
Puntuación BGG
6,6

The Arrival

2016

Ayuda con las reglas de The Arrival

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 75–90 min
  • 12+
  • Complejidad 2,6/5

Para 2 jugadores

Asistente de reglas de The Arrival

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The Arrival es un juego de mesa publicado en 2016 para 2–4 jugadores, con partidas de 75 a 90 minutos y a partir de 12 años. Fue diseñado por Martin Wallace y sus mecánicas principales son Hand Management, Point to Point Movement y Area Majority / Influence.

Expansiones

Juegos similares

Sobre el juego

En inglés

Description from the publisher: In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power... Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption. After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points. The game ends when a certain number of rounds have been played or somebody reaches the corruption limit. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?

Preguntas y respuestas

Según el catálogo, The Arrival admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.