The Elder Scrolls: Call to Arms – Quests
Puntuación BGG
6,3

Expansión de The Elder Scrolls: Call to Arms

The Elder Scrolls: Call to Arms – Quests

2020

Ayuda con las reglas de The Elder Scrolls: Call to Arms – Quests

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–120 min
  • 14+

Asistente de reglas de The Elder Scrolls: Call to Arms – Quests

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The Elder Scrolls: Call to Arms – Quests es una expansión de The Elder Scrolls: Call to Arms publicada en 2020 para 1–2 jugadores, con partidas de 60 a 120 minutos y a partir de 14 años. Fue diseñado por Mark Latham, Jono Green, James Barry y Gavin Dady y sus mecánicas principales son Dice Rolling, Cooperative Game y Solo / Solitaire Game.

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Sobre el juego

En inglés

Welcome to Tamriel – a realm of adventure and wonder. Where danger lies around every corner and where fame and fortune await the bold. It is a realm you can enter today, if you have the courage to answer the Call to Arms! The Elder Scrolls: Call to Arms is a tabletop wargame set against the epic, sprawling backdrop of Tamriel. From the teeming cities of Cyrodiil to the towering mountains of Skyrim, across the ash-plains of Morrowind, and through the steaming swamps of Black Marsh, you must lead your Party of bold warriors on the path to glory. In this game, you must select a mighty champion to lead your Party, surrounding them with heroes and staunch followers. Players can take on quests, unearth magical artifacts, and fight roaming monsters as they do battle against their opponent, using a combination of strength, stealth and magic to win the day. Call to Arms is a simple game to learn, but a challenge to master; your Party can be assembled in an almost endless variety of ways, each unlocking new tactics and abilities with which to test your skill as a commander and challenge your enemies. Whether exploring trap-filled dungeons, or battling in some windswept wilderness, Tamriel is yours to explore – or exploit – as you see fit, building your forces to take on all comers. This rich setting gives players the opportunity for a vast array of different game types and play styles, as well as collecting and modeling highly detailed, characterful miniatures from The Elder Scrolls universe. This Quest Book is the gateway to starting your adventure in Tamriel! It contains additional rules to those found in the Rulebook. Here you will learn about the different Game Modes, where you can battle with your friends or take on the wilds of Tamriel alone. Most importantly, you will find numerous ready-to-play scenarios, providing tactical challenges and narrative adventure for your games!

Preguntas y respuestas

Según el catálogo, The Elder Scrolls: Call to Arms – Quests admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.