The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America

The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America

2013

Ayuda con las reglas de The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–6 jugadores
  • 120 min
  • 12+

Asistente de reglas de The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America

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The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America es una expansión de juego de mesa publicada en 2013 para 2–6 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por Matthew Parmer y sus mecánicas principales son Scenario / Mission / Campaign Game.

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Sobre el juego

En inglés

We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly trying to learn from us the skills of warfare in a controlled environment but most think that this is ludacris. What they will learn is defeat and destruction. Already a plan is in motion to learn where these Ghosts come from and launch a counter attack from our fleet in the Sentai system. Before we can do this however we need a Trojan Horse, a Ghost transport ship and the coordinates of their homeworld. The enemy fleet in orbit has launched another attack, this time aimed at South America. thousands of landing ships and fighters are entering the Earth's atmoshphere. Our Planetary Defense Forts continue to duel with the ships in orbit but they are slowing being reduced one by one to slowly cooling radioactive rubble. While most of the world's population have taken refuge in deep well hidden redoubts all over the industrialized world the cities and their invaluable infrastructure need to be protected so that when we eventually win we can reclaim our homes and businesses and start rebuilding the world's economy. It falls on you, our legionnaires to hold back the darkness and prevent the peoples of the Earth from sliding into the abyss of economic and cultural collapse not to mention extinction. No pressure. 6 more scenarios and background information on the Ghost Fleet's assault on South America during the Siege of Terra. —description from the publisher

Preguntas y respuestas

Según el catálogo, The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America admite de 2 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.