The Last Hundred Yards
Puesto en BGG
BGG #4221
Puntuación BGG
8,0

The Last Hundred Yards

2019

Ayuda con las reglas de The Last Hundred Yards

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–180 min
  • 14+
  • Complejidad 3,6/5

Para 1 jugador

Asistente de reglas de The Last Hundred Yards

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The Last Hundred Yards es un juego de mesa publicado en 2019 para 1–2 jugadores, con partidas de 60 a 180 minutos y a partir de 14 años. Fue diseñado por Mike Denson y sus mecánicas principales son Dice Rolling, Grid Movement y Modular Board.

Expansiones

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Sobre el juego

En inglés

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings. In The Last Hundred Yards only the player winning the initiative has a proactive game turn; his opponent is limited to reaction only. Generally, the attacker has the initiative or momentum at the beginning of a small unit combat as the result of plans and preparation, so he generally dictates the action. The defender will generally react to the attacker's actions, hoping at some point to blunt or take away the attacker's momentum. This is represented in The Last Hundred Yards by player advantage and the importance of winning the initiative. Simultaneous movement and opportunity fire are modeled primarily through the Action/Reaction Cycle and Fire Mechanics. Fire is focused on a specific enemy unit as it fires or maneuvers. To reflect this, DRM markers are used to represent the enemy unit or units under fire and the amount of fire power placed on them. A different color DRM marker is used for each type of fire (green for small arms fire, yellow for anti-tank fire and red for indirect fire). Neither player will see the results of his fire until the Fire Resolution Phase. The traditional Tank defensive fire concept has been replaced with a reaction sequence that might allow the target vehicle to escape its hunter, and, in some cases, turn the hunted into the hunter. -from the publisher

Preguntas y respuestas

Según el catálogo, The Last Hundred Yards admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.