Trench Raid: Solitaire Patrol Command on the WW1 Western Front
Puesto en BGG
BGG #10.746
Puntuación BGG
8,1

Trench Raid: Solitaire Patrol Command on the WW1 Western Front

2025

Ayuda con las reglas de Trench Raid: Solitaire Patrol Command on the WW1 Western Front

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1 jugador
  • 60–300 min
  • 14+
  • Complejidad 2,0/5

Para 1 jugador

Asistente de reglas de Trench Raid: Solitaire Patrol Command on the WW1 Western Front

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Trench Raid: Solitaire Patrol Command on the WW1 Western Front es un juego de mesa publicado en 2025 para 1 jugador, con partidas de 60 a 300 minutos y a partir de 14 años. Fue diseñado por Lisa Smedman y sus mecánicas principales son Dice Rolling, Hexagon Grid y Solo / Solitaire Game.

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Sobre el juego

En inglés

Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same. The game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive. “The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” -British officer Murray Rymer-Jones Complexity: Low Playing time: 1 Hour Per Raid Solitaire Suitability: Very High (Designed For Solitaire) Players: 1 Map Scale: 1 Hex = Several Yards Time Scale: 1 Game = 1 Raid Unit Scale: Individuals —description from the publisher

Preguntas y respuestas

Según el catálogo, Trench Raid: Solitaire Patrol Command on the WW1 Western Front admite 1 jugador. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.