Warfighter: Modern Expansion #54 – Blackhawk Down: Operation Gothic Serpent
Puntuación BGG
8,3

Expansión de Warfighter: The Tactical Special Forces Card Game

Warfighter: Modern Expansion #54 – Blackhawk Down: Operation Gothic Serpent

2020

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  • 1–6 jugadores
  • 30 min

Asistente de reglas de Warfighter: Modern Expansion #54 – Blackhawk Down: Operation Gothic Serpent

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Warfighter: Modern Expansion #54 – Blackhawk Down: Operation Gothic Serpent es una expansión de Warfighter: The Tactical Special Forces Card Game publicada en 2020 para 1–6 jugadores y con partidas de 30 minutos. Fue diseñado por Sarah Verssen y sus mecánicas principales son Hand Management, Dice Rolling y Cooperative Game.

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Sobre el juego

En inglés

Black Hawk Down: Operation Gothic Serpent was a military operation in 1993 conducted by the US Special Forces during the Somali Civil War. The Operation objective was to arrest two of the faction leaders’ top advisors. Our brave US soldiers prepared for a quick 90-minute mission to fast-rope in, arrest the two advisors, and quickly get out. The mission was a success, as the two advisors were arrested. However, upon completion of this mission, the first Black Hawk Helicopter was shot out of the skies by an RPG. Shortly after, a 2nd Black Hawk was shot down by another RPG and what was supposed to be a 90-minute mission, turned into a 17-hour struggle. This expansion shows how the men were not prepared for 17 hours of combat and the difficult situations they encountered in that time. This expansion will do its best to honor those who lost their lives in this Operation by representing them as Soldier cards, and including the Medals they earned. This expansion offers 112 cards including: 10 Player Soldiers 6 Non-Player Soldiers 4 Squad Soldiers 13 Weapons 6 Eqiupment 4 Missions 5 Objectives 14 Locations 12 Skills 9 Medals 29 Hostiles —description from the publisher

Preguntas y respuestas

Según el catálogo, Warfighter: Modern Expansion #54 – Blackhawk Down: Operation Gothic Serpent admite de 1 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.