Warhammer Quest: Halfling Thief
Puntuación BGG
7,7

Expansión de Warhammer Quest

Warhammer Quest: Halfling Thief

1998

Ayuda con las reglas de Warhammer Quest: Halfling Thief

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1 jugador
  • 120 min

Asistente de reglas de Warhammer Quest: Halfling Thief

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Warhammer Quest: Halfling Thief es una expansión de Warhammer Quest publicada en 1998 con partidas de 120 minutos. Fue diseñado por Gavin Thorpe y sus mecánicas principales son Role Playing, Modular Board y Cooperative Game.

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Sobre el juego

En inglés

This is an expansion for Warhammer Quest and was available through mail-order. This is not a complete game, a copy of Warhammer Quest is necessary to use the contents of this box. Description (from the rulebook): HALFLING THIEF Well known for their nimble feet and even nimbler fingers, Halflings find themselves drawn towards the danger and excitement of stealing. As can be expected, the speed and agility of Halfling Thieves has been noted by many of those who seek their fortune delving into abandoned Dwarf Holds and performing mighty deeds in dungeons Basic rules, Advanced Rules, and Roleplaying Rules are included in this booklet. For example, rules for the Halfling's Starting Equipment is listed in the Basic Game, while rules for visiting Settlements and new Special Locations are listed in the Advanced Section, in addition to many rules to deal with all of the trouble the Halfling Thief might get into. A description of how to use the Halfling Thief with a Gamemaster is found in the Roleplaying Section. This pack contained only a rules booklet and contained no miniature, cards, or counters. Recommended Citadel Journal miniatures (from the Halfling Thief Character Pack) were: Bumblebean Lightfoot Didy Bugry Ned Neddley Nifflet "Statue Stealer" Stumbly Nikkit Kwik Two-Feet-Tall Telworth Buttercup This is not a complete game, a copy of Warhammer Quest is necessary to use the contents of this box. Warhammer Quest fan - Halfling Thief

Preguntas y respuestas

La duración indicada para Warhammer Quest: Halfling Thief es de 120 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.