Agents of SMERSH: Swagman's Hope
Note BGG
7,4

Extension de Agents of SMERSH

Agents of SMERSH: Swagman's Hope

2014

Aide aux règles de Agents of SMERSH: Swagman's Hope

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 90–120 min
  • 14+
  • Complexité 3,1/5

Assistant de règles pour Agents of SMERSH: Swagman's Hope

Que voulez-vous savoir ?

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Agents of SMERSH: Swagman's Hope est une extension de Agents of SMERSH sortie en 2014 pour 1 à 5 joueurs, avec des parties de 90 à 120 minutes et à partir de 14 ans. Il a été conçu par Jason Maxwell et Dan Booth et ses principales mécaniques sont Dice Rolling, Storytelling et Cooperative Game.

Jeux similaires

À propos du jeu

En anglais

It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials. You've made time to rest and do little other than drink martinis... Maybe you should hang up your hat and let someone else handle Dr. Lobo? Alas, good things never last... "Agent, you're going to Australia," the Director informs you. "As you are well aware, Australia has descended into corruption and chaos these past several years. You won't have time for barbies on the beach." In Agents of SMERSH: Swagman's Hope, players have five new city locations to visit and a new book, featuring more than 300 encounters, with its own Reaction Sheet. Australia is the most dangerous country in the world, so why would important persons of intellect and power be trapped there? It is up to the players to come to their aid before SMERSH gets to them. Not only must players gain the normal Yellow Intel during the course of the game, but there are new Red Intel, representing scientists and researchers with vital knowledge for which Dr Lobo is hungry. Hurry to their aid before they get abducted and taken into the lawless Swagman's Hope where they may disappear forever. Swagman's Hope is a godforsaken, desert town in the middle of the Australian Outback - a dirty haven for the criminally insane and insanely criminal. Also included in Agents of SMERSH: Swagman's Hope are new Villain, Fate and Status Cards, a new HENCHMAN, the Stranded Deck, Red Intel and Dead Drop Tokens, and 2 new UN agents to join in the hunt. Despite the town's name, hope is in short supply. Best of luck to you, Agent.

Questions et réponses

Selon le catalogue, Agents of SMERSH: Swagman's Hope se joue de 1 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.