Clash of Cultures
Rang BGG
BGG #586
Note BGG
7,6

Clash of Cultures

2012

Aide aux règles de Clash of Cultures

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 180–240 min
  • 14+
  • Complexité 3,6/5

Pour 2 joueurs

Assistant de règles pour Clash of Cultures

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Clash of Cultures est un jeu de société sorti en 2012 pour 2 à 4 joueurs, avec des parties de 180 à 240 minutes et à partir de 14 ans. Il a été conçu par Christian Marcussen et ses principales mécaniques sont Hand Management, Trading et Dice Rolling.

Extensions

Jeux similaires

À propos du jeu

En anglais

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Questions et réponses

Selon le catalogue, Clash of Cultures se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.