Clockwork Wars: Sentience
Note BGG
7,8

Extension de Clockwork Wars

Clockwork Wars: Sentience

2015

Aide aux règles de Clockwork Wars: Sentience

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–5 joueurs
  • 90 min
  • 13+
  • Complexité 3,2/5

Assistant de règles pour Clockwork Wars: Sentience

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Clockwork Wars: Sentience est une extension de Clockwork Wars sortie en 2015 pour 2 à 5 joueurs, avec des parties de 90 minutes et à partir de 13 ans. Il a été conçu par Hassan Lopez et ses principales mécaniques sont Variable Player Powers, Area Majority / Influence et Secret Unit Deployment.

Jeux similaires

À propos du jeu

En anglais

Sentience is an expansion for Clockwork Wars, an epic board game of conquest, discovery, and espionage from Eagle Games. It adds a number of new Discovery and Espionage cards, a new Court, more hexagonal tiles to make even larger and more varied maps, 2 new Territory types (the Observatory and Nexus), and a fifth race: the Inventions. This now allows for 5-player games. The civil war between the Purebreeds, Mongrels, Troglodtyes, and Rhinochs has raged for what seems like ages. Amidst this endless chaos, the races struggle for any advantage that will turn the tides of war. Recently, some Mongrel scouts happened upon a gaping chasm of magical energy deep beneath the surface of the earth. Technowizards from across the land swiftly converged upon this newly christened “nexus” and set about harnessing its power. Meanwhile, scientists and priests have constructed magnificent observatories to study the heavens, and the mysteries revealed therein have been both startling and profitable. But by far the most significant turn of events has been the emergence of a new race – the autonomous, thinking machines known as the Inventions. Some suspect the first Invention was created by Sir Erasmus Paniscus, the brilliant Troglodyte engineer. They have rapidly multiplied since their origin, due to their miraculous ability to build new Inventions in their astonishing magical workshops. For reasons unclear, they possess a profound, almost mystical love of the natural world, and have chosen to shape themselves primarily in the forms of insects, spiders, and beetles. They are a young race, exhibiting an innocent naivety of their immense potential and power. But they understand that they must defend themselves in this time of war if they wish to survive as a free, sentient race.

Questions et réponses

Selon le catalogue, Clockwork Wars: Sentience se joue de 2 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.