
- Rang BGG
- BGG #257
- Note BGG
- 7,8
Commands & Colors: Ancients
2006
Aide aux règles de Commands & Colors: Ancients
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
- 2 joueurs
- 60 min
- 12+
- Complexité 2,7/5
À propos du jeu
From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama. "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time. "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour. "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards. "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol. "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."
Mécanismes
Auteurs
Éditeurs
- Devir
- Wargames Club Publishing
- GMT Games
Questions et réponses
L’assistant de règles pour Commands & Colors: Ancients aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.
Selon le catalogue, Commands & Colors: Ancients se joue à 2 personnes.
La durée indiquée pour Commands & Colors: Ancients est de 60 minutes. La durée réelle dépend du groupe et de sa connaissance du jeu.
Le catalogue indique Commands & Colors: Ancients à partir de 12 ans. Vérifiez l’âge recommandé sur votre édition.
Les auteurs crédités pour Commands & Colors: Ancients sont : Richard Borg.
Le catalogue présente Commands & Colors: Ancients comme un jeu de base.
Assistant de règles pour Commands & Colors: Ancients
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