Curses & Covens
Rang BGG
BGG #12 655
Note BGG
7,1

Curses & Covens

2024

Aide aux règles de Curses & Covens

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 4–6 joueurs
  • 10–20 min
  • 10+
  • Complexité 1,8/5

Pour 4 joueurs

Assistant de règles pour Curses & Covens

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Curses & Covens est un jeu de société sorti en 2024 pour 4 à 6 joueurs, avec des parties de 10 à 20 minutes et à partir de 10 ans. Il a été conçu par Samara Jethwa et David Walsh et ses principales mécaniques sont Hand Management, Push Your Luck et Deduction.

Jeux similaires

À propos du jeu

En anglais

Curses & Covens is an all vs one game where one player takes on the role as the witch hunter, while all other players are towns trying to protect the friendly witches! The aim of the witch hunter is to capture 5 witches, while the towns want to form a coven of three witches of the same suit in one player's hand to win. The game plays through four main phases. These phases repeat until one side has won. Census, where all the towns’ cards are revealed. These will be a mix of witches, innocent villagers, rituals or a fake witch (scarecrow). Players win if they have 3 cards of 1 witch suit in 1 player’s hand, or may cast a spell on the witch hunter if they have 2 witches in hand. Then they discuss their plans for the round, but with the witch hunter listening! Arrival, where the witch hunter observes then deals 1 new card to each town player. The witch hunter now knows what everyone has in hand, but the players get new information which they cannot communicate to their team. Travel, where town players consider the new card they’ve received, then each give or request a hidden card to or from other town players. They may also protect or later access a key card by swapping it into the woods, safe from the witch hunter. The witch hunter observes the cards moving, but not exactly what goes where. Hunt, where the witch hunter picks 2 cards in total from the towns, trying to capture witches while avoiding innocent villagers, dangerous ritual cards, or the fake witch which frees previously captured witches. The town players need to communicate carefully to consider their options, how to manage risks and protect key cards, and understand when to make decisive moves, all while the witch hunter listens. Both roles require players to weigh up probabilities and consider previously discussed plans against new imperatives that might signal necessary changes in strategy as the round progresses. -description from publisher

Questions et réponses

Selon le catalogue, Curses & Covens se joue de 4 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.