Deep Vents
Rang BGG
BGG #7 708
Note BGG
6,3

Deep Vents

2020

Aide aux règles de Deep Vents

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 40–60 min
  • 13+
  • Complexité 2,6/5

Pour 2 joueurs

Assistant de règles pour Deep Vents

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Deep Vents est un jeu de société sorti en 2020 pour 2 à 4 joueurs, avec des parties de 40 à 60 minutes et à partir de 13 ans. Il a été conçu par Ryan Laukat et T. Alex Davis et ses principales mécaniques sont Take That, Player Elimination et Tile Placement.

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À propos du jeu

En anglais

Along cracks in the ocean floor, plumes of black and white superheated water pump relentlessly into the depths. They provide precious heat to the near freezing abyssal waters of the deep as well as a bounty of minerals. Microscopic archaea and other extremophiles live off the heat and minerals to form the base of a unique food chain that hosts a variety of exotic deep sea creatures. In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins. —description from the publisher

Questions et réponses

Selon le catalogue, Deep Vents se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.