Defenders of the Realm: Hero Expansion #1
Note BGG
7,6

Extension de Defenders of the Realm

Defenders of the Realm: Hero Expansion #1

2011

Aide aux règles de Defenders of the Realm: Hero Expansion #1

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–4 joueurs
  • 120 min
  • 13+
  • Complexité 2,7/5

Assistant de règles pour Defenders of the Realm: Hero Expansion #1

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Defenders of the Realm: Hero Expansion #1 est une extension de Defenders of the Realm sortie en 2011 pour 1 à 4 joueurs, avec des parties de 120 minutes et à partir de 13 ans. Il a été conçu par Richard Launius et ses principales mécaniques sont Hand Management, Dice Rolling et Cooperative Game.

Jeux similaires

À propos du jeu

En anglais

Defenders of the Realm: Hero Expansion #1 includes four new heroes – with a miniature and character card for each hero – along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. (This expansion also includes a Paladin miniature to replace the onein the base game.) The new heroes introduced in this expansion are: • Captain of the Guard: The Captain of the Guard is an experienced warrior who can give orders (extra actions) to other player's heroes to carry out on their turn if he chooses, who rides a powerful battle steed, and who has the tactical ability to outwit the enemy troops advancing during his Darkness Spreads phase. • Assassin: The Assassin can appear and vanish from nowhere, launching sneak attacks on minions, then vanishing to the safety of the shadows at the end of her turn. Most importantly, she has the ability to land a deathblow to any General just when the heroes think all is lost. • Chaos Wizard: The Chaos Wizard is able to cast powerful spells, but the untamed magic that he uses will not only lay waste to the invading minions, but can also wound himself and other heroes, or destroy the land he is working to protect if not kept in check. • Adventurer: The Adventurer holds a magical item from previous quests that gives her great ability in card management. Additionally, her questing experience enables her to complete a minor quest for Hero cards each time she ends her turn on a location with a Treasure Chest and grants an advantage on major quests. Couple all this with her ability to mingle with lowlifes of the Inns and she can be a powerful defender of the realm.

Questions et réponses

Selon le catalogue, Defenders of the Realm: Hero Expansion #1 se joue de 1 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.