Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

2012

Aide aux règles de Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min
  • 12+

Assistant de règles pour Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command est une extension de jeu de société sortie en 2012 pour 2 à 6 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par Matthew Parmer et ses principales mécaniques sont Scenario / Mission / Campaign Game.

Jeux similaires

À propos du jeu

En anglais

Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies of Earth. Deep within the JSOC itself is an ultra-black program code named "Myrmidon" which takes quailifying candidates and performs highly experimental cybernetic and neural enhancement surgery. Speed, Strength and Dexterity are significantly enhanced and neural implants are embedded in the subjects brain giving them perfect recall and the ability to directly link with some computer systems. Program Myrmidon has also developed a suit of advance powered armor giving their already deadly soldiers even more speed, protection and firepower. Six more scenarios and full stats for Terran Helldivers and Myrmidons as well as the backgroud information and equipment for them. —description from the publisher

Questions et réponses

Selon le catalogue, Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.