Guards Tank: Prochorovka, 1943
Rang BGG
BGG #22 646
Note BGG
6,6

Guards Tank: Prochorovka, 1943

2010

Aide aux règles de Guards Tank: Prochorovka, 1943

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 240 min
  • 12+
  • Complexité 3,0/5

Pour 1 joueur

Assistant de règles pour Guards Tank: Prochorovka, 1943

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Guards Tank: Prochorovka, 1943 est un jeu de société sorti en 2010 pour 1 à 2 joueurs, avec des parties de 240 minutes et à partir de 12 ans. Il a été conçu par Joseph Miranda et ses principales mécaniques sont Hexagon Grid et Simulation.

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À propos du jeu

En anglais

World at War magazine Issue 13 From the publisher's website: Guards Tank: The Battle of Prochorovka, July 1943 (GT), designed by Joseph Miranda, is the first of our new East Front Battles Series. That series will present operational simulations of medium-to-large-sized battles fought during World War II on that front. There will be two players in each game, and solitaire play is easily doable. There are two general types of units in the counter-mix: maneuver (non-artillery) and artillery. In addition, certain units are classed as “armored.” Individual units vary in organizational size from platoons to regiments. The action in GT is focused on the Kursk offensive’s southern front, as the SS Panzer Corps breaks through the Soviet main line of resistance, held by elements of 6th Guards Army. The German spearheads are then met by a counterattack from 5th Guards Tank Army. What followed was one of the more controversial battles of World War II. There’s still historical debate about its significance. Some historians claim German tank losses here made it the turning point of the war in the east. Others say German losses were exaggerated; it was the Red Army that suffered massively, and the Germans actually called off the offensive for strategic reasons. Here is your chance to explore those interpretations. Each hex in GT represents one kilometer (0.62 miles) from side to opposite side. Each game turn represents a day. There’s a nine-turn short scenario and a 13-turn long scenario. The rules weigh in at a little under 14,000 words. Two experienced players can complete the short scenario in about four hours. Rules cover such items as: reinforcements, replacements, command-control, zones of control, adjacent and ranged combat, first and second wave combat, suppression, anti-tank fire, airpower, weather, fog of war, supply, untried units, and special tactics. Originally published in World at War magazine #13 (Aug-Sep 2010).

Éditeurs

  • Decision Games (I)

Questions et réponses

Selon le catalogue, Guards Tank: Prochorovka, 1943 se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.