
- Rang BGG
- BGG #4 448
- Note BGG
- 6,3
Khronos
2006
Aide aux règles de Khronos
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
- 2–5 joueurs
- 90 min
- 10+
- Complexité 3,6/5
À propos du jeu
In this game, you play a powerful lord and his faithful companion engaged in a fight for influence throughout time. The game proceeds simultaneously over three different periods. You start the game in the Middle Ages, on the first of the three game boards (that of the commanderies). With 4 action cards in hand per turn, you have seven turns in which to develop your domains by building various types of military, religious, and civil buildings. Depending on their size, certain buildings are moved in time, which means that they are transferred to the same place on the priories board (Renaissance period) and on the brotherhoods board (modern period), in ruins for military and religious buildings (castles, abbeys…). Thanks to the watch makers' invention, and with enough money, you can make your two adventurer pawns travel in time… Because if the construction of certain buildings can be profitable, taking over domains on the various boards is essential, since it will allow you to earn bonuses on the 4th and 7th turns and to move ahead of your opponents. Playing with time is not without consequences, and it can produce surprising results! To give just one example, an abbey created on the priories board could be destroyed by a castle built later in the game in the same place but on the commanderies board, and then moved to the other board… The abbey finally never existed! On the 4th and 7th turns, each controlled domain generates profits for the players depending on the board. On the the commanderies board, a player who controls a domain militarily, i.e. the one with the biggest military building, will receive the value of the civil buildings in this domain in profits. On the priories board, it is the religious control that will be taken into account. On the brotherhoods board, the players who have best populated the civil buildings and restored the ruins will secure the best profits. The possibility of destroying and regrouping buildings to unite or divide domains provides a strong and permanent level of interaction between the players.
Auteurs
Éditeurs
- Edge Entertainment
- Korea Boardgames
- Heidelberger Spieleverlag
- Matagot
- Rio Grande Games
- Boosterbox.nl
Questions et réponses
L’assistant de règles pour Khronos aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.
Selon le catalogue, Khronos se joue de 2 à 5 personnes.
La durée indiquée pour Khronos est de 90 minutes. La durée réelle dépend du groupe et de sa connaissance du jeu.
Le catalogue indique Khronos à partir de 10 ans. Vérifiez l’âge recommandé sur votre édition.
Les auteurs crédités pour Khronos sont : Ludovic Vialla et Arnaud Urbon.
Le catalogue présente Khronos comme un jeu de base.
Assistant de règles pour Khronos
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