
- Rang BGG
- BGG #2 582
- Note BGG
- 7,6
Lone Wolves
2024
Aide aux règles de Lone Wolves
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
- 2 joueurs
- 15 min
- 14+
- Complexité 1,9/5
À propos du jeu
Players become the leaders of wolf packs in Lone Wolves, vying over regions to become the Alpha. To assert your dominance and ensure victory, dispatch wolves to territories. The stronger wolf wins, strengthening your pack's position — but despite gaining a scar from the battle and becoming a lone wolf, the weaker one learns from the experience, improving its pack's status for the next encounter. In your struggle, know when to bare your teeth — and when to go it alone. Lone Wolves is a two-player dueling game with trick-taking and area-majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards, and each trick consists of players playing a single wolf card, of which there are five suits each with cards 2–7 (thirty cards). The cards, however, are played into one of five territories of your choosing, each awarding points to the player who controls it at game's end. The value of the card represents the strength dispatched to that territory. The winning card in a trick remains face up, while the other player's wolf is flipped to its lone wolf side (with a strength of 1). The owner of the losing card gains a scar token to be placed in a territory, and scar tokens have effects such as awarding points for specific cards played into territories, altering strength values, or affecting points awarded in territories. Distinguishing itself from most trick-taking games, however, the trump suit in Lone Wolves is dynamic, shifting as the game progresses! Once all scar tokens have been obtained from one territory, the corresponding suit becomes trump; once it happens a second time, the trump suit changes again. The push-and-pull of knowing when to take or lose the trick means that there are no weak hands — just weak leaders! —description from the publisher
Catégories
Mécanismes
Éditeurs
- Pegasus Spiele
- Gémklub
- GaGa Games
- Muduko
- White Goblin Games
- Origames
- Delirium Games
- Wonderful World Board Games
Questions et réponses
L’assistant de règles pour Lone Wolves aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.
Selon le catalogue, Lone Wolves se joue à 2 personnes.
La durée indiquée pour Lone Wolves est de 15 minutes. La durée réelle dépend du groupe et de sa connaissance du jeu.
Le catalogue indique Lone Wolves à partir de 14 ans. Vérifiez l’âge recommandé sur votre édition.
Les auteurs crédités pour Lone Wolves sont : 中村 泰之 (Yasuyuki Nakamura) et Anthony Perone.
Le catalogue présente Lone Wolves comme un jeu de base.
Assistant de règles pour Lone Wolves
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