
- Rang BGG
- BGG #3 166
- Note BGG
- 6,5
Rook
- 2–6 joueurs
- 45 min
- Complexité 1,9/5
- 1906

1600
Aide aux règles de Pitch
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
Pour 2 joueurs

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Les réponses viennent du livret officiel, avec la page à vérifier.
Pitch est un jeu de société sorti en 1600 pour 2 à 4 joueurs, avec des parties de 30 minutes et à partir de 12 ans. Ses principales mécaniques sont Team-Based Game, Trick-taking et Predictive Bid.
En anglais
Pitch, by whatever point-variant is played, is in the similar vein as Spades and Bridge as a trick taking game. Play uses a standard deck of 52 cards. Players partner with the player across from them and are each dealt 9 cards. The bid begins to the dealer's left at a minimum of four points and goes around the table, with players increasing the bid based on what they think they can take; if everyone passes the bid, the dealer is required to take the bid at four. The player who announces the highest bid takes the position of dealer/leader and calls the trump suit, which is the only suit of import in this game (excepting the jokers and the left bauer or off-jack [jack of the same color, but not the trump suit]). All players, save the dealer, discard all the cards from their hands that are not of the trump suit and request enough cards from the remaining 18-card deck to bring their hand up to 6. (*Note: If a player mistakenly discards a trump card, or one of the three other special cards, it is a free-for-all to whomever notices and picks it up off the table first) The remaining cards in the deck are given to the bid-winner/leader, who can pick through them one-by-one, and pass any remaining unseen cards to his partner, each of them discarding to 6 before play begins. Play begins with the dealer/leader leading in the trump suit. Play proceeds around the table, with the player playing the highest valued card taking the trick and leading the following trick. Players may only play cards that are of the trump suit, other remaining cards are useless. If a player takes a trick and no longer has cards of the trump suit, that players is out, and the player to the left then begins the trick. Cards are ranked from Ace to Two, with the Off-Jack, High Joker, and Low Joker respectively taking the positions between the Jack and Ten. Points are accrued by teams for taking the point cards in the tricks they take, which for 10-point pitch are Ace, Jack, Off-Jack (Left Bauer), High Joker, Low Joker (one has to rank higher than the other for play continuity), Ten, Three, and Two. All are worth a point apiece, except the three, which is worth three. The two is retained by the player who played it for his or her team and is not taken along with the trick. Both teams receive points for the point cards they take, unless the high-bidding team does not meet their bid goal, in which case they go "set" and lose their number of bid points instead of gaining. Teams play to 52 points. Another option to bidding played in some areas is to "shoot the moon." Shooting the moon means taking all 10 points. If the bid is shoot the moon the bidding team advances their score to 52 if their score was above zero or to zero if their score was below zero. Failure to score all ten points constitutes loss of game. Another version, playing for High, Low, Jack, and Game plays with hands of 6 cards. There are four possible points in a hand: High: highest trump card in play Low: lowest trump card in play; this point is retained by the team that played it regardless of who takes the trick Jack: Jack of trump, if in play Game: highest point total in tricks captured counting A - 4, K - 3, Q - 2, J - 1, and 10 - 10. Variant - 6 point pitch: Jokers Add in high and low Jokers for a point each if in play. Their strength is between Jack and 10. They are always considered to be in the trump suit Starting at the dealer's left, each player has one chance to bid, with a minimum bid of 2. Players can overbid a previous bid. The person who wins the bid gets to name trump. Dealer has to take the bid if everyone passes, so if you have a decent hand when your partner dealt, it's a good idea to put in a 2 bid if the first person didn't bid. Not only will your partner not get stuck, but the third person to bid won't get to take an easy 2 bid if they want it, and will have to go 3. If you bid and don't make it, you go down that many points. You can make points if your opponents bid. After the bid and declaration of trump, some people allow trashing and getting up to 2 new cards. The player who won the bid leads a trump card. After that, the person who won the previous trick leads. Players must follow the suit led if possible, or play any suit if not, and may trump in at any time. Highest card of the suit lead takes the trick, if no trump is played. If trump is played, highest trump takes it. First team to 21 points wins. "Jersey Pitch" adds the rule that the 5 of trump is worth 5 points.
Selon le catalogue, Pitch se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.
La durée indiquée pour Pitch est de 30 minutes, selon l’estimation de l’éditeur pour une partie complète. La durée réelle dépend du groupe, de l’effectif et de la connaissance des règles : les premières parties sont plus longues, les groupes expérimentés terminent plus vite. Mise en place et explication des règles ne sont pas comprises.
Le catalogue indique Pitch à partir de 12 ans. C’est la recommandation de l’éditeur ; elle tient compte de la lecture nécessaire, de la complexité des règles et des petits composants, pas seulement du thème. Les plus jeunes peuvent souvent participer avec l’aide d’un adulte : vérifiez l’âge indiqué sur votre édition et tenez compte de l’expérience de votre groupe.
Pitch obtient une note de complexité de 1,7 sur 5 auprès des joueurs de BoardGameGeek, ce qui en fait un jeu léger. Cette note reflète la quantité de règles, de planification et de décisions qu’exige une partie typique. Prévoyez une explication plus longue pour les jeux exigeants et utilisez un guide de préparation avant la soirée.
Pitch appartient à ces catégories : Card Game. Ses principales mécaniques sont Team-Based Game, Trick-taking et Predictive Bid. Les catégories décrivent le thème et l’univers d’un jeu, tandis que les mécaniques décrivent ce que les joueurs font réellement pendant leur tour. Chaque mécanique mène à une page du catalogue avec des jeux similaires.
Le catalogue présente Pitch comme un jeu de base. Il se joue seul avec le matériel contenu dans la boîte et ne nécessite aucun autre titre. Les extensions, s’il en existe, y ajoutent du contenu ou des règles et sont répertoriées séparément dans le catalogue, avec un lien vers ce jeu de base.