Possess Me, Satan
Rang BGG
BGG #11 257
Note BGG
6,5

Possess Me, Satan

2026

Aide aux règles de Possess Me, Satan

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 5–16 joueurs
  • 20–60 min
  • 16+
  • Complexité 1,8/5

Pour 5 joueurs

Assistant de règles pour Possess Me, Satan

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Possess Me, Satan est un jeu de société sorti en 2026 pour 5 à 16 joueurs, avec des parties de 20 à 60 minutes et à partir de 16 ans. Il a été conçu par Skyler Hardegree et Spencer Hardegree et ses principales mécaniques sont Player Elimination, Deduction et Role Playing.

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À propos du jeu

En anglais

In Possess Me, Satan, each ghost hunt is guided by your host and moderator, Satan. At the start of the game, one player takes on one of Satan’s powerful host roles, gaining special moderation abilities that can shape the flow of the night. Every other player is dealt a secret role card, becoming an Investigator, Evil Agent, Loner, or Chaotic character. Each with their own unique goals and abilities. Hidden among them, one unlucky soul has already been possessed, secretly becoming the Ghost. Whenever Satan “turns out the lights,” all players close their eyes as the night phase begins. One by one, Satan calls on players to activate their abilities, if they have one. Investigators gather clues and hunt for the possessed player. Evil Agents work in the shadows to protect the Ghost and mislead the group. Loners pursue their own secret objectives, often helping or hurting either side depending on what benefits them most. Chaotic roles have no true allegiance, living only to stir paranoia, confusion, and madness. And somewhere in the darkness, the Ghost chooses who lives… and who dies. When the lights come back on, Satan reveals who was killed during the night, if anyone. The surviving players, along with the dead, are free to share information, make accusations, and defend themselves. But in a game of lies, manipulation, and hidden agendas, can anyone truly be trusted? At any point during the day, the living players may call for an exorcism vote. If the majority agrees, the accused player is eliminated from the hunt. The Investigators win by identifying and exorcising the Ghost before it’s too late. The Ghost and its Evil Agents claim victory if its just the Ghost and one other player, or if only evil is left in the hunt. Loners win by completing their personal objectives, no matter who survives. Chaotics may not have a victory condition at all, but that rarely stops them from turning the table upside down. Use logic, deception, deduction, and your special abilities to survive the night… or become part of the haunting. —description from the publisher

Questions et réponses

Selon le catalogue, Possess Me, Satan se joue de 5 à 16 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.