Prohis
Rang BGG
BGG #8 366
Note BGG
6,2

Prohis

2014

Aide aux règles de Prohis

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–6 joueurs
  • 20 min
  • 10+
  • Complexité 1,8/5

Pour 3 joueurs

Assistant de règles pour Prohis

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Prohis est un jeu de société sorti en 2014 pour 3 à 6 joueurs, avec des parties de 20 minutes et à partir de 10 ans. Il a été conçu par Marc Brunnenkant et ses principales mécaniques sont Hand Management, Deduction et Negotiation.

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À propos du jeu

En anglais

In the United States, during the 1920s, the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless, prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician, many people have tried their luck on this lucrative market, yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around... In Prohis, each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector, a Captain, and a hand of four cards, with the deck being comprised of legal goods, illegal goods, and Lieutenants. Four cards are placed face-up on the table. On a turn, a player either draws 1-2 cards from those on display or from the deck, or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling, each other player gets the chance to throw a cargo controller at the smuggled goods, with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away, but if that doesn't work an Inspector, the highest rating, can look at three cargo cards, a Captain two, and a Lieutenant one. If the controller reveals an illegal good, the owner of that card gets to seize all of the cargo, placing it and her controller in her warehouse; if all the goods are legal, the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo, then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards, the game ends, with players scoring $4k for each illegal good in the warehouse, $1k for each legal good, and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money, and whoever has the most money wins.

Éditeurs

  • Arclight Games
  • Heidelberger Spieleverlag
  • Blue Orange Games
  • Playhouse Ltd
  • Mancalamaro
  • hobbity.eu
  • Blackrock Games
  • ABBA Games

Questions et réponses

Selon le catalogue, Prohis se joue de 3 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.