Rebel Nox
Rang BGG
BGG #12 047
Note BGG
6,4

Rebel Nox

2018

Aide aux règles de Rebel Nox

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 4–6 joueurs
  • 20–30 min
  • 12+
  • Complexité 2,6/5

Pour 4 joueurs

Assistant de règles pour Rebel Nox

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Rebel Nox est un jeu de société sorti en 2018 pour 4 à 6 joueurs, avec des parties de 20 à 30 minutes et à partir de 12 ans. Il a été conçu par Kristian Amundsen Østby, Eilif Svensson, Helge Meissner et Anna Wermlund et ses principales mécaniques sont Hand Management, Team-Based Game et Trick-taking.

Jeux similaires

À propos du jeu

En anglais

Rebel Nox is a highly tactical team-based card game with shifting alliances and a hint of social deduction. It is a stand-alone game set in the world of Capital Lux. The world of Lux is in uproar and rebels and loyalist fight for control of the capital. Who is on your side? Will your team gather enough followers to seize power? And who is true to your cause when it looks lost? With the cards dealt at the beginning of the game, players are assigned to either the Rebel team or the Loyalist team. The two teams fight for control over locations that alter the rules in that particular fight, and provide influence to the winner. Play your cards tactically to establish who is on your team, take control of locations and make sure your team has the most influence at the end of the round. But as cards change hands, allegiances can change, so who can you really trust? Perhaps you secretly switched team yourself? The near endless combinations of locations and card distribution make for a vast number of unique situations and tactical challenges, ensuring no two games will ever feel the same. Game flow: At the beginning of each round, six locations are placed in the middle of the table and each player is dealt nine cards. If you were dealt a rebel card, you announce that you are on the rebel team; if you do not have a rebel card, you are on the loyalist team. The player who was dealt the "rebel commander" chooses a location for the first fight, and leads by playing the first card. The game then plays like a trick taking game, but with some important differences: certain cards will alter who wins the location (assassins take out the highest card, making the second highest card win instead), flags increases the value of the current location (play them when you think a team mate will win), and infiltrators make cards switch hands (for every infiltrator symbol played, the player who played the lowest card must draw one card from the hand of the winning player). With tactical card play you can both influence who wins the location and how much it is worth. But as cards switches hands, you may not be sure who is on which team. After all six locations have been won, players reveal which side they are on (if you have a rebel card, you are on the rebel team; if not, you are on the loyalist team). Players now collect followers for their controlled influence, and all players on the team that controls the most influence are awarded bonus followers. If one team has managed to gather a required number of followers, they win the game. If not, another round must be played. —description from designer

Questions et réponses

Selon le catalogue, Rebel Nox se joue de 4 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.